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D&D 5E What's your preferred "Splat Frequency"?

What's your preferred Splat Book Frequency?

  • Bring on the Splat! 12 or more per year

    Votes: 5 3.4%
  • I love me some splat - 8-11 sounds good (ala 3.5E and 4E)

    Votes: 6 4.0%
  • Let's split the range a bit - 5-7 per year

    Votes: 17 11.4%
  • Pathfinder seems to have it right - 2-4 per year

    Votes: 69 46.3%
  • Little to none - 0-1 per year

    Votes: 49 32.9%
  • These definitely aren't the droids I was looking for

    Votes: 3 2.0%

Settings, Gazetteers, Maps

GOOD adventure modules for a wide range of levels. Some story driven, others sandboxy. More box set adventures like Gardmore Abbey. I want QUALITY, not quantity. And I don't want railroads.

I don't want Rules Splats that lead to endless power creep and rule bloat... THAT is what D&D needs to get away from...
 

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I think 1 per year is plenty.

Personally, I think I could use really good monster manuals, more than most anything else.

Or, something like the old AD&D Legends & Lore, but not for deities. Instead, it'd be something with mortals with enough descriptive fluff to make them compelling. Especially, some of the more well-known characters from the lore of D&D (especially, older, pre-3E D&D).
 


I would prefer 2-4 *IF* 2-4 means one player splat, one DM splat (Monsters/campaign building/other such things)

I don't count adventures or proper campaign setting books as splats.
 

Adventures? As many as they like, assuming they're any good.

Settings? Ditto.

But splat? After the core three there really only need to be very few splatbooks ever:
- (within 1st year of release) Deities and Demigods (or equivalent)
- (within two years of release) Monster Manual II (or equivalent)
- (after maybe 3 years) a compendium book of new races and classes*
- (after maybe 4 years) a compendium book of errata, updates, and rules* introduced in previous adventures, articles, etc.
- (after maybe 5 years) a compendium book of spells* and magic items* introduced in previous adventures, articles, etc.

* - playtested into the ground before release in a book, no more 1e Unearthed Arcanas please.

So, maybe 1 a year; and that's how I voted.

Lanefan
 

I no longer want to be a part of the splat-of-the-month club. One book a quarter is enough for me. Though I'd like to be able to have an adventure a month, but right now I wouldn't be buying in, as my gaming has slowed down dramatically (due to a variety of circumstances, haven't played RPGs since March).
 

Put out what the system needs in the first year. Keep the books in print and shut down WotC. Hand the keys to the fans.
 

I hope they are able to push out enough material to give modularity some substance - especially those who want some advanced options. Because they have dropped the everything is core mantra and the game has more of homebrewing culture to it - they would be mad not to try to make the most of it.
 


Technically, splats never reached 8-11 per year in 4E.

In the first three years, #books, #splats

2008: 17, 3
2009: 20, 6
2010: 25, 5 (7 if you include the 2 player oriented essentials books)

For books, I am not including minis, dice, deluxe books, board games, heroquest items, or gamma world products. (with all that, D&D hit 37 releases in 2009 and 36 in 2010)

Splats are basically the two vaults, two other phbs, power books, the player oriented campaing ones, and a few others. This leaves out some like darksun and manuel of planes that mixed DM and player stuff.

So "only" about 14 pure splats the first three years. Of course, each of these was a big book, and the result was still a flood of races, classes, powers, and items (plus themes and some other stuff). Highly repetitive, (almost) only managable with DDI, and sure to have somethings that, in combination, will start to annoy the DM.

I really hope to never see that again.
 

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