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<blockquote data-quote="Yunru" data-source="post: 6701315" data-attributes="member: 6780961"><p>[h=5]<u>Skills, Tools and Lan</u>g<u>ua</u>g<u>es:</u>[/h]<span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p>[h=5]Skills:[/h]<span style="color: #333333"><span style="font-family: 'Open Sans'">Since so much about what skills will be useful depends on your stats, I'll be rating them as if they are based upon your main/secondary stat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><u>Stren</u>g<u>th:</u></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: blue"><strong>Athletics:</strong></span> Athletics is unlikely to be a check your DM asks you to make often, used mainly for trying to push, pull or break something, including yourself. So why've I rated it blue? Grapplers <em>need</em> this. Both Shoving a Creature and Grab require that you make an opposed Athletics check. Needless to say, proficiency really helps.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><u>Dexterit</u>y<u>:</u></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: blue"><strong>Acrobatics:</strong></span> Acrobatics is a useful skill. Anything from escaping a grab to trying to stay on a narrow, slippery bridge, in high winds, can be an Acrobatics check.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: purple"><strong>Sleight of Hand:</strong></span> I'll admit it now, I'm more of a "shoot them" guy than a framer/thief. But if you're going to plant something on, or lift something off of, someone, you'll want Sleight of Hand. Outside of those situations, not worth taking.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: turquoise"><strong>Stealth:</strong></span> Stealth is important. No seriously, even if you personally don't plan on being all sneaky, you do anyone in your party who <em>does</em> a huge favour. Party cooperation aside, Stealth helps you go undetected, which can result in surprised opponents and/or advantage on attack rolls. Remember: Being Hiden means you can't being targetted, and the higher your Stealth, the better chance of becoming Hiden.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><u>Intelli</u>g<u>ence:</u></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Arcana:</strong> Knowledge checks, so hard to rate. For example: Does your DM make knowlege checks, or just convey information to you? If (s)he does, then this becomes <strong>Black</strong>. If you know this specific sort of knowledge check will come up, <span style="color: blue"><strong>Blue</strong></span>.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>History:</strong> See Arcana</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Investigation:</strong> Oh Investigation, how scattered are thee. I've seen it used in a variety of ways, from <span style="color: turquoise"><strong>a perception alternative</strong></span>, to <span style="color: blue"><strong>the same</strong></span> except only if there's time with no passive version, to <span style="color: red"><strong>completely ignored</strong>[/color=red]. It's just not different enough from Perception really. Especially now you can have Intelligence (Perception) Checks now. But I digress.</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Nature:</strong> See Arcana</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Religion:</strong> See Arcana</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><u>Wisdom:</u></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Animal Handling:</strong> If you have a mount, then this is potentially worth it, DM dependent. Otherwise this is very <span style="color: green"><strong>campaign dependent</strong></span>.</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: blue"><strong>Insight:</strong></span> Do a lot of talking? Even if you don't personally, being able to tell if someone's lying is a very good skill to have, don't want to accidently be working for the bad guy after all. You get free dental if you intentionally join.</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Medicine:</strong> Good if Poisons come up, although the stabalizing bit can be made redundant by having a Healer's Kit.</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: turquoise"><strong>Perception:</strong></span> Just as Stealth is vital to not getting spotted, Perception is vital to spotting things. The subtle groves of an arrow trap? Perception. The slight effects an invisible creature is having on the surrounding area? Perception. That goblin trying to hide from you? Perception. Perception, Perception, Inception. Even if Wisdom's a dump stat, take this if you've left over skills.</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: blue"><strong>Survival:</strong></span> Following tracks, hunting wildlife and guiding people. That is what Survival covers. <strong>Situationaly useful</strong>. Free living expenses during downtime? <span style="color: blue"><strong>Blue</strong></span>. Obviously if you don't have downtime it loses some appeal.</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><u>Charisma:</u></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: blue"><strong>Deception:</strong></span> <s>Bluff</s> Deception is a good skill to have. You can convince the enemies you're one of them, the town guard that "He started it" or just act like you belong and walk right into that bad guy's base. <span style="color: turquoise"><strong>Especially nice</strong></span> when paired with the ability to forge documents and stuff *cough*False Identity*cough*.</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Intimidation:</strong> It's Persuasion (or Deception, there's a bit of overlap between those two), only with a higher chance of someone calling the town watch on you.</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: purple"><strong>Performance:</strong></span> Not even By Popular Demand requires you to be proficient in Performance, only that you perform. Outside of campaign specific events, it <em>could</em> be used to cause a distraction.</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: blue"><strong>Persuasion:</strong></span> There's some overlap here with Deception: If you're decieving someone with words, is that not also Persuasion? The differences are where they apply. Deception covers written notes, forged documents, maybe even conversations when you're trying to lie/mislead. Persuasion on the other hand can cover any circumstance when you personally want to, well, persuade someone.</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333">[h=5]Tools:[/h]<span style="color: #333333"><span style="font-family: 'Open Sans'">Not a lot here, since you can only pick up tools that were already available.</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: purple"><strong>Artisian's Tool:</strong></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Disguise Kit:</strong></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Forgery Kit:</strong> Working inversely from the background feature you probably can't forge offical documents or personal notes with this (<strong><span style="color: blue">Better</span></strong> if you've said feature), but you can still do a lot with unoffical documents etc.</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: purple"><strong>Gaming Set:</strong></span><span style="color: turquoise"><strong>Herbalism Kit:</strong></span> Potions of Healing might be magical, and thus normally uncraftable. Good news! Specific vs General, and this specifically calls out that you can make them.<span style="color: purple"><strong>Musical Instrument:</strong></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: purple"><strong>Navigator's Tools:</strong></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: blue"><strong>Thieve's Tools:</strong></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: purple"><strong>Vehicles (Land):</strong></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: purple"><strong>Vehicles (Water):</strong></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333">[h=5]Languages:[/h]<span style="color: #333333"><span style="font-family: 'Open Sans'">Just got one thing to say: The Backgrounds with "Any Language" makes this very easy to list:</span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: green"><strong>Any Language</strong></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></span></p></blockquote><p></p>
[QUOTE="Yunru, post: 6701315, member: 6780961"] [h=5][u]Skills, Tools and Lan[/u]g[u]ua[/u]g[u]es:[/u][/h][COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [h=5]Skills:[/h][COLOR=#333333][FONT=Open Sans]Since so much about what skills will be useful depends on your stats, I'll be rating them as if they are based upon your main/secondary stat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][u]Stren[/u]g[u]th:[/u][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=blue][b]Athletics:[/b][/color] Athletics is unlikely to be a check your DM asks you to make often, used mainly for trying to push, pull or break something, including yourself. So why've I rated it blue? Grapplers [i]need[/i] this. Both Shoving a Creature and Grab require that you make an opposed Athletics check. Needless to say, proficiency really helps.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][u]Dexterit[/u]y[u]:[/u][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=blue][b]Acrobatics:[/b][/color] Acrobatics is a useful skill. Anything from escaping a grab to trying to stay on a narrow, slippery bridge, in high winds, can be an Acrobatics check.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=purple][b]Sleight of Hand:[/b][/color] I'll admit it now, I'm more of a "shoot them" guy than a framer/thief. But if you're going to plant something on, or lift something off of, someone, you'll want Sleight of Hand. Outside of those situations, not worth taking.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=turquoise][b]Stealth:[/b][/color] Stealth is important. No seriously, even if you personally don't plan on being all sneaky, you do anyone in your party who [I]does[/I] a huge favour. Party cooperation aside, Stealth helps you go undetected, which can result in surprised opponents and/or advantage on attack rolls. Remember: Being Hiden means you can't being targetted, and the higher your Stealth, the better chance of becoming Hiden.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][u]Intelli[/u]g[u]ence:[/u][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][b]Arcana:[/b] Knowledge checks, so hard to rate. For example: Does your DM make knowlege checks, or just convey information to you? If (s)he does, then this becomes [b]Black[/b]. If you know this specific sort of knowledge check will come up, [color=blue][b]Blue[/b][/color].[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][b]History:[/b] See Arcana[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][b]Investigation:[/b] Oh Investigation, how scattered are thee. I've seen it used in a variety of ways, from [color=turquoise][b]a perception alternative[/b][/color], to [color=blue][b]the same[/b][/color] except only if there's time with no passive version, to [color=red][b]completely ignored[/b][/color=red]. It's just not different enough from Perception really. Especially now you can have Intelligence (Perception) Checks now. But I digress.[/color][/FONT][color=red][/COLOR] [COLOR=#333333][FONT=Open Sans][b]Nature:[/b] See Arcana[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][b]Religion:[/b] See Arcana[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][u]Wisdom:[/u][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][b]Animal Handling:[/b] If you have a mount, then this is potentially worth it, DM dependent. Otherwise this is very [color=green][b]campaign dependent[/b][/color].[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=blue][b]Insight:[/b][/color] Do a lot of talking? Even if you don't personally, being able to tell if someone's lying is a very good skill to have, don't want to accidently be working for the bad guy after all. You get free dental if you intentionally join.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][b]Medicine:[/b] Good if Poisons come up, although the stabalizing bit can be made redundant by having a Healer's Kit.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=turquoise][b]Perception:[/b][/color] Just as Stealth is vital to not getting spotted, Perception is vital to spotting things. The subtle groves of an arrow trap? Perception. The slight effects an invisible creature is having on the surrounding area? Perception. That goblin trying to hide from you? Perception. Perception, Perception, Inception. Even if Wisdom's a dump stat, take this if you've left over skills.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=blue][b]Survival:[/b][/color] Following tracks, hunting wildlife and guiding people. That is what Survival covers. [b]Situationaly useful[/b]. Free living expenses during downtime? [color=blue][b]Blue[/b][/color]. Obviously if you don't have downtime it loses some appeal.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][u]Charisma:[/u][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=blue][b]Deception:[/b][/color] [s]Bluff[/s] Deception is a good skill to have. You can convince the enemies you're one of them, the town guard that "He started it" or just act like you belong and walk right into that bad guy's base. [color=turquoise][b]Especially nice[/b][/color] when paired with the ability to forge documents and stuff *cough*False Identity*cough*.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][b]Intimidation:[/b] It's Persuasion (or Deception, there's a bit of overlap between those two), only with a higher chance of someone calling the town watch on you.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=purple][b]Performance:[/b][/color] Not even By Popular Demand requires you to be proficient in Performance, only that you perform. Outside of campaign specific events, it [i]could[/i] be used to cause a distraction.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=blue][b]Persuasion:[/b][/color] There's some overlap here with Deception: If you're decieving someone with words, is that not also Persuasion? The differences are where they apply. Deception covers written notes, forged documents, maybe even conversations when you're trying to lie/mislead. Persuasion on the other hand can cover any circumstance when you personally want to, well, persuade someone.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [h=5]Tools:[/h][COLOR=#333333][FONT=Open Sans]Not a lot here, since you can only pick up tools that were already available.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=purple][b]Artisian's Tool:[/b][/color][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][b]Disguise Kit:[/b][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][b]Forgery Kit:[/b] Working inversely from the background feature you probably can't forge offical documents or personal notes with this ([b][color=blue]Better[/color][/b] if you've said feature), but you can still do a lot with unoffical documents etc.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=purple][b]Gaming Set:[/b][/color][color=turquoise][b]Herbalism Kit:[/b][/color] Potions of Healing might be magical, and thus normally uncraftable. Good news! Specific vs General, and this specifically calls out that you can make them.[color=purple][b]Musical Instrument:[/b][/color] [color=purple][b]Navigator's Tools:[/b][/color] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=blue][b]Thieve's Tools:[/b][/color][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=purple][b]Vehicles (Land):[/b][/color][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=purple][b]Vehicles (Water):[/b][/color][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [h=5]Languages:[/h][COLOR=#333333][FONT=Open Sans]Just got one thing to say: The Backgrounds with "Any Language" makes this very easy to list:[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][color=green][b]Any Language[/b][/color][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR][/COLOR] [/QUOTE]
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