What's your VTT of choice?

What’s your VTT of choice?

  • Roll20

    Votes: 44 22.1%
  • Fantasy Grounds

    Votes: 33 16.6%
  • Foundry

    Votes: 77 38.7%
  • D&D Beyond Maps

    Votes: 3 1.5%
  • Owlbear Rodeo

    Votes: 26 13.1%
  • Other

    Votes: 16 8.0%


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This is a legitimate danger! My group is virtual. They used to play in person pre-Covid, but went virtual and stayed that way which actually allowed me to join since I'm not local to them. They use Zoom/DungeonFog. Being the geek that I am, I investigated and tried out Roll20 when I had an opportunity to GM for them. Then I discovered Foundry, and I love it. There is, however, an incredible temptation to "model railroad" the hell out of maps and to use all sorts of modules and whatnot. I'm trying to dial myself back, but the temptation is there. (And I'm a 50+ year-old, non video-gamer, so I can't even blame the urge on youth or habit.)

You do have to resist the urge to overdo. Of course I like a little visual flash, which is why I appreciate the easy placement of maps and tokens in a VTT in the first place. Its also nice if you can do a little fog-of-war. Everything past that, is, as far as I'm concerned, gravy.
 

Owlbear Rodeo for me because I don't need or even want the VTT to do anything fancy. A map I can move tokens around on is enough for me. Any time my group used anything more complicated the game would always get bogged down by people trying to figure out how to use some feature we didn't actually need.

That's all I did with Maptool for years. Even now, I just have some die rolling macros and initiative management, but still do the rest manually.
 

We use Roll20 with the Beyond20 browser extension for DDB character sheet integration.

If that sounds like gibberish: Roll20 for maps/tokens, then the Beyond20 extension lets our DDB character sheets roll in the Roll20 chat log. Not sure where the DM tracks monsters.
Most likely the DDB Encounter builder tool. That's how I did it when we played on Roll20 with Beyond20 to connect our DDB character sheets and other assets.
 



I voted for Fantasy Grounds Unity, but in truth I'm fairly evenly split between it and Foundry. I own more content for FGU having used it longer and tend to run campaigns with it a bit more often. For overall features, I have a preference for Foundy. I've found the official and 3rd party content/DLC for FGU to be more plentiful and stable. While I have run fan-made content with decent results, my paid content gets updated more frequently and has consequently been more reliable. I do really love my exclusive DLC/content for Foundry, like The Dark Eye ruleset.

Can't say that about the core product though - FGU can go through a very unstable week or 2, when big features are implemented. While core Foundry has been IME more stable during such changes.
 


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