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<blockquote data-quote="renau1g" data-source="post: 4718242" data-attributes="member: 54810"><p>It was pretty close, but the blindness just wrecked me. I was worried about melee PC's more than ranged, so I chose Ray of Frost and Thunderwave. If I would've had MM and the Flaming Sphere to corral you it might have ended differently, but well played.</p><p></p><p>I thought a wizard might throw people for a loop, so I went with it, but they weren't nearly as bad as I thought they'd be in PvP. Their dailies are pretty good and they have a nice range.</p><p></p><p>Reading through the sblocks it seems we had the same idea for the Repulsion armor...</p><p></p><p>[sblock=CS]</p><p><span style="font-size: 18px"><span style="color: blue">Faceless One</span></span></p><p>Male Eladrin Wizard 2</p><p><strong>Initiative</strong> +2</p><p><strong>Senses</strong> Low-Light Vision; Passive Insight 18, Passive Perception 13</p><p><strong>HP</strong> 25; <strong>Bloodied</strong> 12; <strong>Healing Surge</strong> 6 ; <strong>Surges Per Day</strong> 8</p><p><strong>AC</strong> 16; <strong>Fort</strong> 11, <strong>Ref</strong> 16, <strong>Will</strong> 16</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p>At-Wills: Thunderwave & Ray of Frost</p><p>Encounter: Second Wind, Fey Step, Orb Implement, Icy Terrain</p><p>Daily: Healing Word, Flaming Sphere, Expeditious Retreat</p><p><strong><u>Cantrips</u></strong></p><p>Can utilize Ghost Sound, Mage Hand, Light, and Prestidigitation</p><p><strong><u>Spellbook</u></strong></p><p>Spellbook contains the following Daily Spells: Flaming Sphere & Sleep. Also contains the following Rituals: Comprehend Languages, Floating Disc, & Silence.</p><p><strong><u>Arcane Implement</u></strong></p><p>Orb, can extend at-will by one round or force enemy to take a -2 to saving throw</p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Evil; <strong>Languages</strong> Common, Elven</p><p><strong>Str</strong> 8 (-1) <strong>Dex</strong> 12 (+1) <strong>Wis</strong> 14 (+2)</p><p><strong>Con</strong> 11 (+0) <strong>Int</strong> 20(+5) <strong>Cha</strong> 10 (+0)</p><p>Arcana* +13, Athletics** +5, Dungeoneering* +8, History* +8, Insight* +8, Religion* +11</p><p>* Trained Skill, **Eladrin Education</p><p><strong>Feats:</strong> Initiate of Faith (1), Ritual Caster (bonus), Moon Elf Resilience (FRPG)</p><p><strong>Gear</strong> Orb of Inevitable Consequence (lvl 3), Repulsion Cloth +1 (lvl 2), Amulet of Protection +1 (lvl 1), Potions of Regeneration (2) (320gp), Potion of Resistance (40gp)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4718242, member: 54810"] It was pretty close, but the blindness just wrecked me. I was worried about melee PC's more than ranged, so I chose Ray of Frost and Thunderwave. If I would've had MM and the Flaming Sphere to corral you it might have ended differently, but well played. I thought a wizard might throw people for a loop, so I went with it, but they weren't nearly as bad as I thought they'd be in PvP. Their dailies are pretty good and they have a nice range. Reading through the sblocks it seems we had the same idea for the Repulsion armor... [sblock=CS] [SIZE=5][COLOR=blue]Faceless One[/COLOR][/SIZE] Male Eladrin Wizard 2 [B]Initiative[/B] +2 [B]Senses[/B] Low-Light Vision; Passive Insight 18, Passive Perception 13 [B]HP[/B] 25; [B]Bloodied[/B] 12; [B]Healing Surge[/B] 6 ; [B]Surges Per Day[/B] 8 [B]AC[/B] 16; [B]Fort[/B] 11, [B]Ref[/B] 16, [B]Will[/B] 16 [B]Speed[/B] 6 [B]Action Points[/B] 1 ----------------------------------------------------------------- At-Wills: Thunderwave & Ray of Frost Encounter: Second Wind, Fey Step, Orb Implement, Icy Terrain Daily: Healing Word, Flaming Sphere, Expeditious Retreat [B][U]Cantrips[/U][/B] Can utilize Ghost Sound, Mage Hand, Light, and Prestidigitation [B][U]Spellbook[/U][/B] Spellbook contains the following Daily Spells: Flaming Sphere & Sleep. Also contains the following Rituals: Comprehend Languages, Floating Disc, & Silence. [B][U]Arcane Implement[/U][/B] Orb, can extend at-will by one round or force enemy to take a -2 to saving throw ----------------------------------------------------------------- [B]Alignment[/B] Evil; [B]Languages[/B] Common, Elven [B]Str[/B] 8 (-1) [B]Dex[/B] 12 (+1) [B]Wis[/B] 14 (+2) [B]Con[/B] 11 (+0) [B]Int[/B] 20(+5) [B]Cha[/B] 10 (+0) Arcana* +13, Athletics** +5, Dungeoneering* +8, History* +8, Insight* +8, Religion* +11 * Trained Skill, **Eladrin Education [B]Feats:[/B] Initiate of Faith (1), Ritual Caster (bonus), Moon Elf Resilience (FRPG) [B]Gear[/B] Orb of Inevitable Consequence (lvl 3), Repulsion Cloth +1 (lvl 2), Amulet of Protection +1 (lvl 1), Potions of Regeneration (2) (320gp), Potion of Resistance (40gp) [/sblock] [/QUOTE]
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