Wheel of Time D20 discussion

Myth and Legend

First Post
Hey guys. I'm reading book 12 of the WoT series (in English no less), and i thought how great it would be to try a game here.
Players who have read the books.
Players who are OK with what is a very very unbalanced system. Channelers are ridiculously stronger than regular characters (just like in the original books)
Players who are OK with very few magical items (Angreal, Ter and Sa Angreal).
Players who can commit to the world of RJ as written, can get in-character and speak and act accordingly.

Honestly this game can be only really successful if the players and DM both stay true to RJ's books and style. Aiel following Ji'e'toh, Carhienians playing Daes Dae'mar, Aes Sedai being mainipulative but true to the Three Oaths, etc. etc.

I am considering running this game, but if a worthy candidate rises, I'd relinquish the DM-ng in favor of playing, as DMing takes a lot of time. Which i regrettably don't have of late.
 
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Dunno nothing about those book, but if you need any advise with D20, I'll be glad to answer any doubts, I consider myself versed in that system.
 

Umm... I'm not 100% sure you're giving a pointer to a download of a PDF of the full text of the now-defunct WotC WoT d20 game, so if the PDF you're linking to is something you wrote and the 'official' just means official for this game I'll leave you alone, but Wizards never offered this game as a free download. So if you're pointing to that, that's illegal, and against ENWorld policy to link to.
 

Always wanted to play a WoT D20. I can't download(and don't know if I trust peer2peer methods anyway), but I did read... I believe every WoT book released.
 

What Drothgary said. Links to copyrighted pdf's on boards = bad, mmmkay? Don't do that. Mmkay.

I'm curious also...what kind of limits do you plan to place on channelers, as far as who can be one and what variety are allowed? In similar vein, what about other "special snowflake" concepts such as Wolfbrothers, Dreamers, Treesingers (Ogier snowflakes) and any number of other special powahs exhibited by people in the novels?

Also, what kind of time frame are you looking at setting it within? Pre-Dragon? During the tumult of the downslide to Tarmon Gaiden?

Oh, also: Braid-pulling and derisive sniffing. Mandatory, or merely recommended? :)
 

Gah, I thought no one would object to the PDF. So if i write all the stuff in a forum post it's ok but if i post the whole book (material which WOTC has abandoned) it's a crime..

Sigh ok the rules need revising anyway and need conversion to DnD 3.5, so i will work on them some and post my version of the rules in this thread. Wolfbrother is a class, Dreaming is a feat as far as i can remember.

The way Channelers are handled in the book is similar to 20 level progressions of regular DnD caster classes like Wizard or Sorcerer. Therein lies a fundamental flaw - in Jordan's world, each individual had different potential, which was visible in women from the moment they started channeling (not among men however). This means that i have to make a separation between raw power potential (how much of the OP one can hold) and skill with the weaves: how many one can hold at the same time, how quickly one can weave, how well can one learn new weaves etc.

I intend to set the story after the Cleansing of Saidin (the madness rules are very prohibitive and i don't want to restrict players to female characters only) but pre some of the events in the latest book

[sblock]Rand wiping Greaendal off the face of the earth, the tower reunited and Rand melting the male Choedan Kal[/sblock]

As far as balancing channelers vs non-channelers, I'd use a different rule than the "spells per day" the officail book uses. A DnD Wizard can empty his or her entire spelbook given the time, and not be tired. A channeler in the WoT universe will tire out by holding the power and flinging fireballs in less than half an hour (judged by Egwene's actions in the latest book, sa angreal and all)
 

So you say you wish to use 3.5 rules hmmm....

You know you could overhaul the magic system (seems like what you wish to do to keep it close to the books). Back when I started first playing 2e a DM had a kool magic system based on Spell Points[SP].

Every spell cost a certain number of points (usually one per spell level) and ever person has only a certain number they can spend per day.

Just of my head you could have things like spell point multipliers (angrel) and SP reserves (wells). Linking in a circle giving one person access to all the others SP to cast from.

And you could impose penalties for using to much of your ability, say someone has 20SP and he uses all but 1/3 of his SP, he becomes fatigued. And when they only have 10% left you could say they are exhausted.

Depends on how much time you wish to put into it. If I were to run something it would be 3.5 and WoT would be the world. I wouldn't use the d20 system. Not that I don't like it I hardly know it. It's just 3.5 could easily cover everything, that pops up.

Rand al'Thor Sorcerer 10/Commoner 1/Fighter 4/ Blademaster 5 LOL

HM
 

Yes 3.5 it will be, I'm most familiar with that rule set as well. Got to fix the VOTD game first though :) Since i reward roleplaying above combat in general, it won't matter how many things one can blast with the One Power, but how he acts. So if you want to make a general type character that rivals the Great Captains, and gain the support of more and more men up to the point where Rand notices you and gives you command over an army, you will be very well rewarded XP wise even if the lowest Black Ajah sister can decapitate you with a weave of Air.
 

Hehe, for the record, posting copyrighted material in a forum isn't okay either. :)

You can paraphrase, generally, or provide limited specifics (technically not legal, but you can usually get away with it), but if you posted like, an entire chapter in a post, or even whole pages verbatim, it would probably bring the attention of mods. That's not any kind of crackdown on you personally...it's a legal necessity to keep Enworld from being liable.

WotC may not be supporting Wheel of Time anymore, but they still published the stuff, and those books are still their IP, even if they don't have the license to make more now.

And just to be clear, I say this not to be the guy who stomps on your hopes and dreams, but because it's FAR better to learn from a sympathetic poster than to learn from a very UNsympathetic Cease and Desist letter. :)
 

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