Starman
Adventurer
Note: I still need a name (I always have trouble coming up with one.) I also need to know how much equipment I'll get.
Name: ??? (Midlander)
Noble 1/Armsman 1/Wilder 2
STR: 12 (+1)
DEX: 12 (+1)
CON: 14 (+2)
INT: 10 (-)
WIS: 17 (+3)
CHA: 14 (+2)
Hit Points 38
DEF: 16 (+5 class, +1 Dex)
Initiative: +1
Base Attack: +2
Fort: +6
Reflex: +6
Will: +7
Feats/Special Abilities: Affinity (Fire, Spirit), Call in Favor, Heroic Surge, Luck of Heroes, Remove Block, Talent (Elementalism), Weapon Focus (Warder's Sword)
Skills:
Climb +1(2)
Composure +2(3)
Concentration +4(6)
Diplomacy +2(4)
Intimidate +2(4)
Jump +1(2)
Knowledge (Andor nobility) +4(4)
Knowledge (Andor) +4(4)
Knowledge (History) +4(4)
Listen +1(4)
Ride +4(5)
Spot +1(4)
Weavesight +2(2)
Langauges: Common (Borderlander, Midlander, Tairen)
Weaves known: Arms of Air, Create Fire, Fiery Sword, Folded Light, Harden Air, Heal, Light
Weaves/Day: 0:3, 1:3, 2:3
History: He grew up as the second son of a minor noble in Andor. He recieved much of the training he would need to run the house should something happen to his brother. He was bored with his duties, though, and with heroic tales of past heroes in his head asked his parents if he could train with the guard. He was allowed to on a limited basis and so he picked up the skills of a swordsman. He began to notice a change in himself, though. He was having strange dreams and strange fevers.
One night, unsure if he was awake or dreaming, he thought there was someone in his room to kill him. He panicked and a burst of light appeared in the room. After a moment he realized that he had created the light. He had studied history and it didn't take him long to realize what he had just done. He was at once frightened and elated. Maybe people in future turnings of the Wheel would read about his exploits. He also knew the Aes Sedai would hunt him down. He had to be cautious until he was powerful enough to stand against any who would come against him.
He has stayed with his parents, careful to keep his powers hidden while he tries to develop them. He does not realize, though, that they suspect something.
Starman
Name: ??? (Midlander)
Noble 1/Armsman 1/Wilder 2
STR: 12 (+1)
DEX: 12 (+1)
CON: 14 (+2)
INT: 10 (-)
WIS: 17 (+3)
CHA: 14 (+2)
Hit Points 38
DEF: 16 (+5 class, +1 Dex)
Initiative: +1
Base Attack: +2
Fort: +6
Reflex: +6
Will: +7
Feats/Special Abilities: Affinity (Fire, Spirit), Call in Favor, Heroic Surge, Luck of Heroes, Remove Block, Talent (Elementalism), Weapon Focus (Warder's Sword)
Skills:
Climb +1(2)
Composure +2(3)
Concentration +4(6)
Diplomacy +2(4)
Intimidate +2(4)
Jump +1(2)
Knowledge (Andor nobility) +4(4)
Knowledge (Andor) +4(4)
Knowledge (History) +4(4)
Listen +1(4)
Ride +4(5)
Spot +1(4)
Weavesight +2(2)
Langauges: Common (Borderlander, Midlander, Tairen)
Weaves known: Arms of Air, Create Fire, Fiery Sword, Folded Light, Harden Air, Heal, Light
Weaves/Day: 0:3, 1:3, 2:3
History: He grew up as the second son of a minor noble in Andor. He recieved much of the training he would need to run the house should something happen to his brother. He was bored with his duties, though, and with heroic tales of past heroes in his head asked his parents if he could train with the guard. He was allowed to on a limited basis and so he picked up the skills of a swordsman. He began to notice a change in himself, though. He was having strange dreams and strange fevers.
One night, unsure if he was awake or dreaming, he thought there was someone in his room to kill him. He panicked and a burst of light appeared in the room. After a moment he realized that he had created the light. He had studied history and it didn't take him long to realize what he had just done. He was at once frightened and elated. Maybe people in future turnings of the Wheel would read about his exploits. He also knew the Aes Sedai would hunt him down. He had to be cautious until he was powerful enough to stand against any who would come against him.
He has stayed with his parents, careful to keep his powers hidden while he tries to develop them. He does not realize, though, that they suspect something.
Starman