Femerus the Gnecro said:
I don't think that initiative adequitely represents the variables involved in such an encounter. For instance, since embracing is a full round action, then weaving can only take place at the beginning of the next round. If, however, years of practice have allowed a channeler to embrace as a move equivalent or free action, then they will have a definite advantage in combats involving the one power. In the case of the forsaken or other extremely powerful channelers (high level characters included) I think this is a realistic situation that initiative doesn't quite address.
I think allowing channelers to embrace with a move-equivilant or free action gets to be a bit much when they have access to weaves like Arms of Air. They could easily end a combat before it began if they won initiative. Besides, even in Star Wars, where you can choose to use Force Powers faster than usual with the right feats, they still charged you extra vp to do it.
Therefore, I think introducing something like the Quicken Spell feat would be a little more appropriate. Sure, you can fire that spell off right after you Embrace the Source, but it's going to cost you a slot 4 levels higher than normal. That would allow someone like a Forsaken, who should have plenty of high-level slots to burn, to act before someone else, even if they manage to win initiative.
Another idea would be to add a feat that would give you a bonus to your initiative if you are Embracing the Source, but that might be a mess to bookkeep. I'd rather stick with the Quicken Weave feat.
