redboxrazor
First Post
Holy Bovine said:In 3.x skill check didn't fail automatically on a natural 1 either, iirc.
You are correct.
Holy Bovine said:In 3.x skill check didn't fail automatically on a natural 1 either, iirc.
Personally I don't like rolls that automatically succeed. Balance out the other side of the coin by making the Natural 1 auto-fail and it makes the game make more sense to me.DMG pg. 189:
The only reference I could find to failing a skill check on a natural 1 was in the DMG--as an example house rule. Also worth noting: natural 20s aren't normally automatic successes on skill checks.
This does seem to be a pretty popular house rule, though. My DM uses it, too.
I'm not a big fan of failing 5% of the time to jump 5 feet when my base athletics allows me to jump 40+. That isn't fun or realistic for my character, who is extremely athletic.Personally I don't like rolls that automatically succeed. Balance out the other side of the coin by making the Natural 1 auto-fail and it makes the game make more sense to me.
Personally I don't like rolls that automatically succeed. Balance out the other side of the coin by making the Natural 1 auto-fail and it makes the game make more sense to me.
Heck it shouldn't really come up that often in attack rolls either, to be quite honest.
Well, such a DC might be there for a special reason. E.g. anyone in the group needs to do this check and some might have a hard time to succeed. However the time of the auto-succeed player rolling his dice should be saved.Taking a step back, if you're not gonna fail even if you roll a 1, why is the DM making you roll anyways?