Hmm. My latest session of my Serenity campaign went on a completely different angle when the PCs decided not to go on either of the plot hooks I expected them to, but instead went to an Alliance shipyard to be refueled. For some reason, they didn't trust Nishka/Niska to give them the fuel without betraying them somehow.
It was sandboxy in terms of them dictating the plot (rather than me dictating it to them).
However, it lacked that one essential ingredient of a true sandbox: I hadn't defined what they were walking into. So, great invention needed as they wandered through the shipyard getting into all sorts of trouble.
I was just wondering what techniques you use when characters waltz out of the sandbox into un- or ill-defined terrain?
Cheers!
It was sandboxy in terms of them dictating the plot (rather than me dictating it to them).
However, it lacked that one essential ingredient of a true sandbox: I hadn't defined what they were walking into. So, great invention needed as they wandered through the shipyard getting into all sorts of trouble.
I was just wondering what techniques you use when characters waltz out of the sandbox into un- or ill-defined terrain?
Cheers!
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