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<blockquote data-quote="Aaron L" data-source="post: 3295018" data-attributes="member: 926"><p>I voted A, but maybe I should ave voted C. I <em>do</em> start out with race and class in mind, but then i go from there and start visualizing, which is the most important part o character craation for me. Once I have an image of the character in my head, then I start looking into what mechanics will fit the idea fit the idea I have. The last step for me is to write the backstory and history of a character, coming up with a good explanation and reasons for why the character is the way he is now, and filling in all the details about him. </p><p></p><p></p><p>For me, it goes class-race/visual/background. But visuals may be the mist important step, and I'll described other ideas to fit the visual concept I have. I've made many suboptimal choices for characters based on am i,age I had of the character, and the history and background that it implied. </p><p></p><p>Heck, my very first 3E characters was a Fighter/Sorcerer who fought two handed, with a longsword and a bare fist. I took Improved Unarmed Strike and Weapon Specialization with my fist, but there weren't any other options for making it better, so I just stayed with my 1d3+2 subdual damage til I got the opportunity to get a permanent Greater Magic Fang on it (a +5 fist is always fun to have!)</p><p></p><p></p><p>He may not have been the most optimized character, but dang he was cool to visualize, and fun as heck to play.</p><p></p><p></p><p></p><p>I just wish I had the Book of Nine Swords and its Superior Unarmed Strike feat back then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Not to mention the Eldritch Knight PrC!</p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="color: Gray">(I miss Ereves Rook <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />)</span></span></p></blockquote><p></p>
[QUOTE="Aaron L, post: 3295018, member: 926"] I voted A, but maybe I should ave voted C. I [i]do[/i] start out with race and class in mind, but then i go from there and start visualizing, which is the most important part o character craation for me. Once I have an image of the character in my head, then I start looking into what mechanics will fit the idea fit the idea I have. The last step for me is to write the backstory and history of a character, coming up with a good explanation and reasons for why the character is the way he is now, and filling in all the details about him. For me, it goes class-race/visual/background. But visuals may be the mist important step, and I'll described other ideas to fit the visual concept I have. I've made many suboptimal choices for characters based on am i,age I had of the character, and the history and background that it implied. Heck, my very first 3E characters was a Fighter/Sorcerer who fought two handed, with a longsword and a bare fist. I took Improved Unarmed Strike and Weapon Specialization with my fist, but there weren't any other options for making it better, so I just stayed with my 1d3+2 subdual damage til I got the opportunity to get a permanent Greater Magic Fang on it (a +5 fist is always fun to have!) He may not have been the most optimized character, but dang he was cool to visualize, and fun as heck to play. I just wish I had the Book of Nine Swords and its Superior Unarmed Strike feat back then :( Not to mention the Eldritch Knight PrC! [SIZE=1] [COLOR=Gray](I miss Ereves Rook :()[/COLOR][/SIZE] [/QUOTE]
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