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When creating your "dungeon" do you really make it a "maze"?
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<blockquote data-quote="Henry" data-source="post: 1393609" data-attributes="member: 158"><p>Strictly speaking, there is rarely a logical reason someone would build a maze; most "dungeons" are actually either naturally carved, or are built or carved by its inhabitants to live in. Since very few people want to live in a labyrinth, and would rather have a simpler time moving from chamber A to chamber B, it makes no sense to have one.</p><p></p><p>Cases where it WOULD make sense would include</p><p></p><p>--Trapping someone (Theseus & the Minotaur)</p><p>--Discouraging or hindering intruders (Say someone who can walk through walls or teleport and has a history of being raided)</p><p>--Insanity & power mixed together (Halaster and Undermountain)</p><p></p><p>As far as making one, I've never had a reason to put one in front of my players, so I don't think I ever used one (Well, except for (spoiler)[spoiler]that weenie little Minotaur Maze in Keep on the Borderlands[/spoiler])(spoiler)</p></blockquote><p></p>
[QUOTE="Henry, post: 1393609, member: 158"] Strictly speaking, there is rarely a logical reason someone would build a maze; most "dungeons" are actually either naturally carved, or are built or carved by its inhabitants to live in. Since very few people want to live in a labyrinth, and would rather have a simpler time moving from chamber A to chamber B, it makes no sense to have one. Cases where it WOULD make sense would include --Trapping someone (Theseus & the Minotaur) --Discouraging or hindering intruders (Say someone who can walk through walls or teleport and has a history of being raided) --Insanity & power mixed together (Halaster and Undermountain) As far as making one, I've never had a reason to put one in front of my players, so I don't think I ever used one (Well, except for (spoiler)[spoiler]that weenie little Minotaur Maze in Keep on the Borderlands[/spoiler])(spoiler) [/QUOTE]
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When creating your "dungeon" do you really make it a "maze"?
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