dreaded_beast
First Post
When I used to read the old BASIC DND books, one thing about dungeons was trying to explore a "labrynith" and finding one's way out of a "maze".
In my opinion, this sounds good on paper, but is hard to execute in-game, at least for me it is.
As a new DM, I find that I would rather not deal with the hassle of making a "maze" or a "labrynith" and then having my player try to map it out. I find myself making a fairly small and straightforward dungeon, with a few turns and doors here and there, with some sort of logic to it.
Does anyone still make huge labryniths or mazes to challenge their players (and possibly themselves?)
In my opinion, this sounds good on paper, but is hard to execute in-game, at least for me it is.
As a new DM, I find that I would rather not deal with the hassle of making a "maze" or a "labrynith" and then having my player try to map it out. I find myself making a fairly small and straightforward dungeon, with a few turns and doors here and there, with some sort of logic to it.
Does anyone still make huge labryniths or mazes to challenge their players (and possibly themselves?)