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When creating your "dungeon" do you really make it a "maze"?
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<blockquote data-quote="Gez" data-source="post: 1393899" data-attributes="member: 1328"><p>It's about what I said above, without natural mazes; but I've remembered another valid reason to build labyrinths: symbolism.</p><p></p><p>For religious or philosophical purposes, mazes could be built. Usually, they aren't real mazes (with walls), just large pictures on the ground. Walking along the path symbolise how life must be lived, parts of the mazes may echo the traps of sins, or the events that rythmed the life of a hero, prophet, or messiah.</p><p></p><p>Mazes may also be built for artistical purposes. Look at these Renaissance "French-style garden" with mazelike hedges. (Here's a more modern example<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p><img src="http://www.labyrinthus.com/images/saturne.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>You could have a labyrinth in the castle's park, that may be admired from atop the castle's donjon.</p><p></p><p>Now, to make them D&D mazes...</p><p></p><p>The religious maze could be mildly dangerous (a few non-lethal traps, some monsters, some really dangerous areas that can be avoided easily) and used for rites.</p><p></p><p>A rite of passage, or of admission into the cult, or of atonement for a sin. The labyrinth may have several exits, more and more dangerous and hard to find. </p><p></p><p>For example, for a rite of passage, you would fail if you don't find any exit. If you leave the maze through the "easy" exit, you'll be considered a grown man of average standing. By the "difficult" exit, you'll be a Brave. By the "dangerous" exit, you'll be a Hero.</p><p></p><p>For a religious rite of atonement, the more severe the crime, the more dangerous the path to find. Maybe the maze has several entry points, and/or several exits, corresponding to the various sins.</p><p></p><p>For a rite of admission, maybe you'll have to go back to the labyrinth each time you claim a promotion to the higher rank, your success in finding the corresponding exit will officialise your promotion.</p><p></p><p>Religious maze can also be used for ceremonies. The priest may lead the faithful through the labyrinth, disabling the traps (no need to be a rogue for that when you know where the traps are, and how to disable them), maybe even repelling away some monsters (that have just been summoned by hidden officiants and are under control anyway, or are merely programmed illusions), and so on; as a symbol of his duty as a guide to lead them on a virtuous life and the dangers of straying from the path traced by the cult.</p></blockquote><p></p>
[QUOTE="Gez, post: 1393899, member: 1328"] It's about what I said above, without natural mazes; but I've remembered another valid reason to build labyrinths: symbolism. For religious or philosophical purposes, mazes could be built. Usually, they aren't real mazes (with walls), just large pictures on the ground. Walking along the path symbolise how life must be lived, parts of the mazes may echo the traps of sins, or the events that rythmed the life of a hero, prophet, or messiah. Mazes may also be built for artistical purposes. Look at these Renaissance "French-style garden" with mazelike hedges. (Here's a more modern example:) [img]http://www.labyrinthus.com/images/saturne.jpg[/img] You could have a labyrinth in the castle's park, that may be admired from atop the castle's donjon. Now, to make them D&D mazes... The religious maze could be mildly dangerous (a few non-lethal traps, some monsters, some really dangerous areas that can be avoided easily) and used for rites. A rite of passage, or of admission into the cult, or of atonement for a sin. The labyrinth may have several exits, more and more dangerous and hard to find. For example, for a rite of passage, you would fail if you don't find any exit. If you leave the maze through the "easy" exit, you'll be considered a grown man of average standing. By the "difficult" exit, you'll be a Brave. By the "dangerous" exit, you'll be a Hero. For a religious rite of atonement, the more severe the crime, the more dangerous the path to find. Maybe the maze has several entry points, and/or several exits, corresponding to the various sins. For a rite of admission, maybe you'll have to go back to the labyrinth each time you claim a promotion to the higher rank, your success in finding the corresponding exit will officialise your promotion. Religious maze can also be used for ceremonies. The priest may lead the faithful through the labyrinth, disabling the traps (no need to be a rogue for that when you know where the traps are, and how to disable them), maybe even repelling away some monsters (that have just been summoned by hidden officiants and are under control anyway, or are merely programmed illusions), and so on; as a symbol of his duty as a guide to lead them on a virtuous life and the dangers of straying from the path traced by the cult. [/QUOTE]
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When creating your "dungeon" do you really make it a "maze"?
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