Three_Haligonians
First Post
So, I lead an Epic Level game, the characters are all hovering around level 30. I decide to create an antagonist (not an easy task sometimes..) and I get around to buying/deciding what kind of equipment they should have:
"My assassin would benefit from a poisonous back-up weapon - too bad the dagger of venom has a DC of only 14.."
"Pipes of Pain would be neat distraction for my evil bard (hey.. it can happen
) but again, DC 14.."
"These eyes of petrification would be great for my stone-obsessed dwarf cleric.. the DC is only 19 though, that's still not gonna cut it.."
See the trend?
Now, the Epic level handbook already starts to address this problem. It says that a creator can use Heighten Spell to boost the DC (higher level spell plus higher stat requirement). Doing this of course, increases the cost of the item since you increase the numbers the cost is derived from. It even has a feat that says a character making an item can use their own stat modifier in full, rather than just the minimum as is normal.
This is all fine and dandy when it comes to things like wands or staves or even the eyes of petrification mentioned above which really just casts the indicated spell. My question is, how much does a dagger of venom cost if it's made with a higher DC? What about other "+1" or "+2" enhancements for weapons or armour that grant an ability that requires a save such as a shield of blinding or a mace of disruption?
What kind of forumlas should I be looking for here?
Sheesh, that was lengthy.. thanks for any help you might have,
J from Three Haligonians
"My assassin would benefit from a poisonous back-up weapon - too bad the dagger of venom has a DC of only 14.."
"Pipes of Pain would be neat distraction for my evil bard (hey.. it can happen

"These eyes of petrification would be great for my stone-obsessed dwarf cleric.. the DC is only 19 though, that's still not gonna cut it.."
See the trend?
Now, the Epic level handbook already starts to address this problem. It says that a creator can use Heighten Spell to boost the DC (higher level spell plus higher stat requirement). Doing this of course, increases the cost of the item since you increase the numbers the cost is derived from. It even has a feat that says a character making an item can use their own stat modifier in full, rather than just the minimum as is normal.
This is all fine and dandy when it comes to things like wands or staves or even the eyes of petrification mentioned above which really just casts the indicated spell. My question is, how much does a dagger of venom cost if it's made with a higher DC? What about other "+1" or "+2" enhancements for weapons or armour that grant an ability that requires a save such as a shield of blinding or a mace of disruption?
What kind of forumlas should I be looking for here?
Sheesh, that was lengthy.. thanks for any help you might have,
J from Three Haligonians
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