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When Did 5E Peak Quality Wise?
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<blockquote data-quote="ECMO3" data-source="post: 9013601" data-attributes="member: 7030563"><p>See we have not had a problem with that. I have only had 4 PCs die (as in actually dead and not revived) in a game in the last 2 years. One of those 4 was inside a Twilight Sanctuary when he kicked the bucket and a TS would not have saved the other three. At high levels monsters blow through those temp hps if they are damaging monsters and if they are not, then it is not that relevant. I find the ending a charm/frightened to actually be more powerful at higher level, although that is situational.</p><p></p><p>For us the biggest reason TS is not OP is the opportunity cost to cast. Starting at level 5 plus you are giving up an action that can be used on a more powerful spell to cast it. As you go higher in level this gets even more pronounced. As a result players are usually not using it in the tough fights unless someone is frightened/charmed. They are using it against weaker foes or when they are out of good spells. At 13th level if you are playing twilight you are usually using the first 2 CDs a day on Harness Divine Power .... unless you run into some undead or like I said frightening/charming enemies.</p><p></p><p>But every game is different.</p><p></p><p>I will say as someone who plays Fey Wanderer Ranger PCs a lot, the idea of an<u> <strong>enemy</strong> </u>Twilight Cleric would be pretty "terrifying" since he could end a frightened without a successful save.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9013601, member: 7030563"] See we have not had a problem with that. I have only had 4 PCs die (as in actually dead and not revived) in a game in the last 2 years. One of those 4 was inside a Twilight Sanctuary when he kicked the bucket and a TS would not have saved the other three. At high levels monsters blow through those temp hps if they are damaging monsters and if they are not, then it is not that relevant. I find the ending a charm/frightened to actually be more powerful at higher level, although that is situational. For us the biggest reason TS is not OP is the opportunity cost to cast. Starting at level 5 plus you are giving up an action that can be used on a more powerful spell to cast it. As you go higher in level this gets even more pronounced. As a result players are usually not using it in the tough fights unless someone is frightened/charmed. They are using it against weaker foes or when they are out of good spells. At 13th level if you are playing twilight you are usually using the first 2 CDs a day on Harness Divine Power .... unless you run into some undead or like I said frightening/charming enemies. But every game is different. I will say as someone who plays Fey Wanderer Ranger PCs a lot, the idea of an[U] [B]enemy[/B] [/U]Twilight Cleric would be pretty "terrifying" since he could end a frightened without a successful save. [/QUOTE]
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