garyh
First Post
What I am interested in is how the reaction to game designer pronouncements has changed over the years. Prisoner6 makes a perfect test case example of what I'm talking about. The view, that I've seen espoused more than a few times, is that previous designers were "talented amateurs" who were only interested in producing a "good game experience" while current designers are only interested in hammering your pocketbook as hard as they possibly can.
I'm simply curious when this shift occured. Has it always been that way? Have people always viewed designers in this way, but simply lacked a forum in which to air their views? Or have we, as a community, become far more suspicious of designers goals?
Veteran baseball players and reporters in the 1880's were complaining about the new players only playing for money and not caring about the love of the game or playing the game the right way. Yes, the 1880's.
So my guess is that this sort of thing happens as soon as the second person becomes involved in something.
