If there was a way to make enough money to keep people employed on the old system, they'd have stuck to the old system (plus all the "How much more 3.x material do you need?" angle). And expecting "the designers" to fight "the suits" that pay them? Given how hard it is to break into the field in the first place? And how often we see layoffs from WotC? I'm guessing as much as a designer might love a departing system, they love keeping their job and feeding their family more. As well they should.
For us, RPG's are fun. For the companies that produce them, they're a business. For the designers and developers, they're both. I don't see how it can be any different, unless you want nothing but indie free PDF's created by fans in their part time. And that sort of thing can't sustain an industry or a hobby.
Who is talking about 3.anything D&D? Who cares about that crap. Wrong tree here to be barking that at!
I am talking about anything done since A/D&D was in WotC hands. 2nd edition that was blamed for killing T$R without looking at all the other screw ups done to the company lasted for 11 years. What has WotC done in the RPG world that has lasted that long? Kept Bill Slavesick and Rich Baker around? Is there anyone else other than those two left that came from TSR?
Ethics should be something important to designers especially if they have kids. What are you teaching your kids if your own ethics are not up to par. How long should you work on something you don't believe in just to say you are working? There are other jobs out there so don't be a one trick pony and have some other skill until you can find a job at a company with better ethics.
The problem is as you described and I bolded. RPGs have become more about making money for the companies than making good games. Why did D&D go far beyond the initial 5000 photocopied versions of the white box and Chainmail in ziplock baggies? Because it was good designers making games rather than companies. Now they sell because some marketing engine is bigger than the design power. This marketing engine could be selling dog poo for vegetable garden fetilizer and people buying it even though it offers zero nutrients for plants and can be harmful to humans that eat the veggies.
The designers are what the entire process revolves around and must make a stand. But they have to do it together. Do you think the writer's strike did nothing? It caused some TV shows to end early because of lack of interest, and caused some lacking movies with substandard writers, but it got things done and a change effected that would make things in the future better. I mean if all the D&D designers went on strike from WotC, do you think WotC would be able to just grab other people to replace them in the interim of the strike being solved? Sure they could hire freelancers to take up some slack, and Hasbro could decide to drop D&D....or can they? Only if they wish to dissolve WotC after dumping all their games into it, because WotC needs D&D as a name bigger than Magic as a property to make money, so Hasbro would be foolish to drop it and cripple WotC which is basically the Hasbro game makers right now.
So yes designers do have something to say and can stick up for any older thing and against change if they choose to do so. The question is what is more important to them.
Personally I wouldn't hire a person wanting to just make money to support their kids where thinking is involved. Someone to just lift and move things, sure, but if you are at your job with just money at home on your mind, you may not be fully focused on your job which requires calm thinking and creativity. I would rather have that employee fight me over something that they feel is more important because they, the designers, should know better than me or a marketing team as they are the ones creating the thing and know how to make it work.
One of the reasons DDI will not and has not worked yet, because the designers there at least have tried to stand up to silly people that don't know what is going on and wouldn't listen with ridiculous time tables for things to get done because those people don't understand how to write computer code or even how to make it work. It is why they hired those designers afterall so these companies should start to listen to the people they hired because before then the company didn't know how to do the thing they hired these people for....
Maybe the remaining T$R leftovers need to be gotten rid of in the game making department and get all new people.
I mean it is pretty bad IF the designers aren't fighting for something and the Brand manager has to do all the fighting to prevent something from becoming crap. And the way it seems right now Scott Rouse is the only thing keeping D&D aloive or giving any substantial information to the people about it.
If PHB2 with Mearls in the lead has his new "optinal" damage rules in it, then I will think the designers fought to get something in hard enough, but we really don't know and can only guess it to be the designer doing, because the execs hide behind them and never come out in the open to accept fault for their doings prior to Randy Buehler. Ken Troop ran and hid real fast!
The industry needs the hobby more than the hobby needs the industry.
Exactly!