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When Did You Start Playing D+D?

What year did you start playing D+D?

  • 1974 (OD+D) or earlier

    Votes: 7 1.0%
  • 1975-6

    Votes: 14 2.0%
  • 1977

    Votes: 23 3.3%
  • 1978

    Votes: 48 6.9%
  • 1979

    Votes: 60 8.6%
  • 1980

    Votes: 75 10.7%
  • 1981

    Votes: 60 8.6%
  • 1982

    Votes: 58 8.3%
  • 1983

    Votes: 43 6.2%
  • 1984

    Votes: 36 5.2%
  • 1985

    Votes: 20 2.9%
  • 1986

    Votes: 18 2.6%
  • 1987

    Votes: 15 2.1%
  • 1988

    Votes: 23 3.3%
  • 1989

    Votes: 14 2.0%
  • 1990

    Votes: 14 2.0%
  • 1991

    Votes: 15 2.1%
  • 1992

    Votes: 25 3.6%
  • 1993

    Votes: 10 1.4%
  • 1994

    Votes: 14 2.0%
  • 1995

    Votes: 11 1.6%
  • 1996

    Votes: 7 1.0%
  • 1997

    Votes: 7 1.0%
  • 1998

    Votes: 11 1.6%
  • 1999

    Votes: 11 1.6%
  • 2000

    Votes: 20 2.9%
  • 2001

    Votes: 14 2.0%
  • 2002

    Votes: 9 1.3%
  • 2003

    Votes: 7 1.0%
  • 2004 or later

    Votes: 9 1.3%

I started in the summer of 1991, with the dragonlance trilogy. Took a huge break in college since the local bible-thumpers would tear down signs advertising for a group and it was hard to find any local gamers.
 

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tenkar said:
Gary,

I happily stand corrected ;)

I am amazed at how long D&D has been a part of my life... I owe you a drink and much more :)

Erik
:lol:

Hi Erik!

Really no matter, and certainly not something needing expiation via libation...not that I would be so rude as to refule.

Also, being a big (pun intended) fan of doughnuts in genaral and crullers in particular, and seeing as how the cop that won the doughnut eating contest this year came from here in Walworth County, Elkhorn Sheriff's Dept. about 9 miles away, I could stand foffee and sinkers, even flip a coin to see who picks up the check ;)

Cheers,
Gary
 


Christoph the Magus said:
I actually don't like the shape that the graph has taken, since it shows that the game isn't drawing in new players.
What it likely indicates is that WotC is not expending much in the way of resources to attract new players. Perhaps they are hoping that by making 4E more akin to an online game such as World of Warcraft will alone attract new players.

Cheers,
Gary
 

Christoph the Magus said:
I actually don't like the shape that the graph has taken, since it shows that the game isn't drawing in new players.
Not quite true; it shows *ENWorld* isn't drawing in new players. :)

Lanefan
 

Lanefan said:
Not quite true; it shows *ENWorld* isn't drawing in new players. :)

Lanefan
That assumption is possible, although the size and diversity of the membership here rather points to a fair random sampling of D&D game players. Thus there might be merit to the observation that there are fewer new players than is indicative of a stable, let alone growing audience base.

Considering the state of sales in RPGs, I must assume the observation made by Christoph the Magus is correct.

Cheers,
Gary (with apologies for pirating this thread, and I will now shut up)
 



Lemme see, around the early 90's, late junior high (and I'm 25 years old). My dad taught my sister and I to play 2e, and we played a few times with his group. Then I went to college, 3e came out, and I've been a D&D junkie ever since. Thanks Dad! :D
 

Lanefan said:
.
- what's with the spike in 1992, though? That's not the 2e spike (that would have been about 1988-89 but there only a small spike there)...so what happened in 1992 to draw so many new players in? Yes, it could be a statistical aberration, but...
I think I have a good guess. Second generation gamers. People that started playing in high school or college in the seventies and eighties might have kids that, around the early 90s, would be old enough to learn.
 

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