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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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<blockquote data-quote="Baldurs_Underdark" data-source="post: 8698785" data-attributes="member: 6880355"><p>If the players start searching for clues somewhere thinking they are on the main storyline, I may occasionally improvise an irrelevant combat, where they can get some cash.</p><p></p><p>Once the enemies are dead, they can search the area and I (the DM) can tell them there are no clues. That's sometimes quicker than having them sneak around, roll investigation or perception checks. If they roll poorly, some players just cannot get rid of the feeling that there may be something. Having a fight can be the quickest way to get the players out of a dead end. (Note that I will happily merge such a side-track into the story, but that is not always possible - sometimes it really is a dead end).</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 8698785, member: 6880355"] If the players start searching for clues somewhere thinking they are on the main storyline, I may occasionally improvise an irrelevant combat, where they can get some cash. Once the enemies are dead, they can search the area and I (the DM) can tell them there are no clues. That's sometimes quicker than having them sneak around, roll investigation or perception checks. If they roll poorly, some players just cannot get rid of the feeling that there may be something. Having a fight can be the quickest way to get the players out of a dead end. (Note that I will happily merge such a side-track into the story, but that is not always possible - sometimes it really is a dead end). [/QUOTE]
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General Tabletop Discussion
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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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