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Depending on the game, I have no problem running non "story-relevant" combats, which seems like a possible stand-in for "pointless".Okay, once again - should be a simple premise:
True or False: "When DMing I avoid making the PCs have pointless combats."*
* For whatever value of "pointless" you use (but please explain that value in a post if you can)
I think Matt Colville calls this technique "Orcs attack!". IIRC he elucidates it very similarly- if you see that the PCs are spinning their wheels, stuck in circular debate about strategy to use or what to do next, throw in an action scene/monster attack to snap them out of it.If the players start searching for clues somewhere thinking they are on the main storyline, I may occasionally improvise an irrelevant combat, where they can get some cash.
Once the enemies are dead, they can search the area and I (the DM) can tell them there are no clues. That's sometimes quicker than having them sneak around, roll investigation or perception checks. If they roll poorly, some players just cannot get rid of the feeling that there may be something. Having a fight can be the quickest way to get the players out of a dead end. (Note that I will happily merge such a side-track into the story, but that is not always possible - sometimes it really is a dead end).
Yeah, I was gonna say, I don’t know what a pointless combat would even be.There are no pointless combats in my view.