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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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<blockquote data-quote="amethal" data-source="post: 8699654" data-attributes="member: 22784"><p>I didn't vote, as I don't run 5th edition D&D. If I had voted, I'd have gone for "yes".</p><p></p><p>In some of the Paizo adventure paths there are lots of "filler" combats where the monsters are only there to provide the XP necessary for the PCs to be at the "correct" level when they start the next instalment. (In later adventure paths they have got better at coming up with non-combat ways the PCs can also get the same XP, and in many cases these alternatives are actually easier than fighting.)</p><p></p><p>Since I use "milestone" levelling anyway, the sole point of the fight - handing out XP - no longer applies, so I leave out these encounters unless I think the players will have fun dealing with the challenge. </p><p></p><p>Taking out encounters also leaves room for me to introduce other encounters, either my own or from other published adventures.</p><p></p><p>If I was running a typical OSR game, there are no pointless encounters, since wandering monsters and the like are all part of the game's risk and reward - and reaction rolls means not every encounter needs to be a fight (all too often in modern adventures it seems like there are only two categories of monsters - those who "attack immediately and fight to the death" and those who "talk for a bit, then attack and fight to the death".)</p></blockquote><p></p>
[QUOTE="amethal, post: 8699654, member: 22784"] I didn't vote, as I don't run 5th edition D&D. If I had voted, I'd have gone for "yes". In some of the Paizo adventure paths there are lots of "filler" combats where the monsters are only there to provide the XP necessary for the PCs to be at the "correct" level when they start the next instalment. (In later adventure paths they have got better at coming up with non-combat ways the PCs can also get the same XP, and in many cases these alternatives are actually easier than fighting.) Since I use "milestone" levelling anyway, the sole point of the fight - handing out XP - no longer applies, so I leave out these encounters unless I think the players will have fun dealing with the challenge. Taking out encounters also leaves room for me to introduce other encounters, either my own or from other published adventures. If I was running a typical OSR game, there are no pointless encounters, since wandering monsters and the like are all part of the game's risk and reward - and reaction rolls means not every encounter needs to be a fight (all too often in modern adventures it seems like there are only two categories of monsters - those who "attack immediately and fight to the death" and those who "talk for a bit, then attack and fight to the death".) [/QUOTE]
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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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