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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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<blockquote data-quote="Celebrim" data-source="post: 8699814" data-attributes="member: 4937"><p>Do you not believe that writers have meta-narrative justifications for events in a story? Like do you believe that writers never know what purpose a story event serves in the story when write it? Is it somehow proof that they are not events integrated into the narrative that the author knows what purpose he wants the events to serve within the narrative.</p><p></p><p>Some would in fact say that the author is always in the story. In a trad RPG the DM exists as the narrator of the narrative. Whether or not the narrator is actually a character is an interesting discussion, but if the narrator is, then it's not a character in the sense the term is usually meant within a trad RPG. We could get into some wonderful 'Stanley Parable' like commentary on how much freedom a protagonist that is making their own choices in someone else's narrative actually has, but I think the part where that analogy fails is that in a trad RPG the DM can do what a computer program can't do (yet) and actually script out new content in response to the players truly leaving the planned for paths.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8699814, member: 4937"] Do you not believe that writers have meta-narrative justifications for events in a story? Like do you believe that writers never know what purpose a story event serves in the story when write it? Is it somehow proof that they are not events integrated into the narrative that the author knows what purpose he wants the events to serve within the narrative. Some would in fact say that the author is always in the story. In a trad RPG the DM exists as the narrator of the narrative. Whether or not the narrator is actually a character is an interesting discussion, but if the narrator is, then it's not a character in the sense the term is usually meant within a trad RPG. We could get into some wonderful 'Stanley Parable' like commentary on how much freedom a protagonist that is making their own choices in someone else's narrative actually has, but I think the part where that analogy fails is that in a trad RPG the DM can do what a computer program can't do (yet) and actually script out new content in response to the players truly leaving the planned for paths. [/QUOTE]
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General Tabletop Discussion
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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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