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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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<blockquote data-quote="iserith" data-source="post: 8700172" data-attributes="member: 97077"><p>This looks like a mismatch in play expectations to me and isn't really an issue with the game's rules itself. (I bet there's more to that tale as well, particularly if we asked some of those 200 players what was going on.) It's not clear to me by your description of your experience whether you're also using the rule that you can only long rest every 24 hours. What are these characters doing with the rest of this time? Just popping more huts and waiting it out? If so, what is the cost for doing that? What is the risk?</p><p></p><p>I would also fully expect players to try to get every legal advantage they can when playing a game of any kind. So I'm not sure what you mean by "cheese" here exactly. Making good, legal choices that work reduces the difficulty of the challenge. That's why they are good choices. If the way the game is being presented and ran means that certain choices are the best choices in that context, then I see no issue with players making that choice. In games that I run, <em>Leomund's tiny hut</em> is a good choice, if you have it available, but it comes with risks, trade-offs, and costs. Sometimes it'll be the best obvious choice. Other times it's more complicated than that.</p></blockquote><p></p>
[QUOTE="iserith, post: 8700172, member: 97077"] This looks like a mismatch in play expectations to me and isn't really an issue with the game's rules itself. (I bet there's more to that tale as well, particularly if we asked some of those 200 players what was going on.) It's not clear to me by your description of your experience whether you're also using the rule that you can only long rest every 24 hours. What are these characters doing with the rest of this time? Just popping more huts and waiting it out? If so, what is the cost for doing that? What is the risk? I would also fully expect players to try to get every legal advantage they can when playing a game of any kind. So I'm not sure what you mean by "cheese" here exactly. Making good, legal choices that work reduces the difficulty of the challenge. That's why they are good choices. If the way the game is being presented and ran means that certain choices are the best choices in that context, then I see no issue with players making that choice. In games that I run, [I]Leomund's tiny hut[/I] is a good choice, if you have it available, but it comes with risks, trade-offs, and costs. Sometimes it'll be the best obvious choice. Other times it's more complicated than that. [/QUOTE]
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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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