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General Tabletop Discussion
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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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<blockquote data-quote="overgeeked" data-source="post: 8700198" data-attributes="member: 86653"><p>A thing I've noticed with fans of something is that every criticism is met with excuses as to why the thing itself isn't a problem. The RAW of 5E prevent me from running the game the way I enjoy. So I house rule the game into something I do enjoy, i.e. a game of actual challenges and risks. None of the players I've met who want to play 5E actually enjoy being challenged in any way or taking risks of any kind.</p><p></p><p>Yes, I did.</p><p></p><p>Infinite huts. Nothing short of dispel magic or similar works to prevent them just bunkering up and waiting. They'd rather optimize the fun out of the game than take the slightest risk. The costs generally were the bad guys digging in more, sending more forces against the group for when the hut finally drops, and the world marching ahead in time...so things like sacrificed NPCs, dead townsfolk, beloved NPCs being killed...none of it mattered. They didn't care. They'd rather the world burn than their characters take any risks. I had one player rage quit over taking one (1) point of damage. Their characters had to be perfectly safe and never take any risks or they'd infinitely turtle. There were no risks because they refused to take any.</p><p></p><p>I expect players to be fun and engaging, not boring. I find rules lawyering and optimization to be the pinnacle of boring.</p><p></p><p>Well...</p><p></p><p>That's one good definition of cheese. Using the letter of the rules to defeat the spirit of the rules is another good definition of cheese. It's an action-adventure fantasy game of daring adventurers risking life and limb to explore a hostile and dangerous world, delve dank and dark dungeons in search of treasure hoards, and save some people. You know be all heroic and stuff. Any version of "but the rule on page 25 says I don't have to ever take any risks at all" is cheese. Play the spirit of the genre and world, not the letter of the rules.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8700198, member: 86653"] A thing I've noticed with fans of something is that every criticism is met with excuses as to why the thing itself isn't a problem. The RAW of 5E prevent me from running the game the way I enjoy. So I house rule the game into something I do enjoy, i.e. a game of actual challenges and risks. None of the players I've met who want to play 5E actually enjoy being challenged in any way or taking risks of any kind. Yes, I did. Infinite huts. Nothing short of dispel magic or similar works to prevent them just bunkering up and waiting. They'd rather optimize the fun out of the game than take the slightest risk. The costs generally were the bad guys digging in more, sending more forces against the group for when the hut finally drops, and the world marching ahead in time...so things like sacrificed NPCs, dead townsfolk, beloved NPCs being killed...none of it mattered. They didn't care. They'd rather the world burn than their characters take any risks. I had one player rage quit over taking one (1) point of damage. Their characters had to be perfectly safe and never take any risks or they'd infinitely turtle. There were no risks because they refused to take any. I expect players to be fun and engaging, not boring. I find rules lawyering and optimization to be the pinnacle of boring. Well... That's one good definition of cheese. Using the letter of the rules to defeat the spirit of the rules is another good definition of cheese. It's an action-adventure fantasy game of daring adventurers risking life and limb to explore a hostile and dangerous world, delve dank and dark dungeons in search of treasure hoards, and save some people. You know be all heroic and stuff. Any version of "but the rule on page 25 says I don't have to ever take any risks at all" is cheese. Play the spirit of the genre and world, not the letter of the rules. [/QUOTE]
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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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