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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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<blockquote data-quote="Helldritch" data-source="post: 8700307" data-attributes="member: 6855114"><p>That is my kind of game. Grounded in realism, yet still in a fantasy world. I am truly sorry that you do not have people like my players around your area. </p><p></p><p></p><p>LOL! I would make their character die or at least feel very cheap. I'd boost the BBEG of that adventure and start to seek them out with: " You've allowed me to become invicible! Thank you fools! Now you die as my master/god/whatever told me you were coming for me!" The BBEG would come right before these characters would have had their full rest and the BBEG would not come alone. And I would show them my notes to so that they would know that it was them that screwed up. </p><p></p><p>Now I do not often do the time bomb type of mission. I do not need to. But once in while, when the adventure presents itself naturally to this type of adventure, my players will not lose any time. And in these case, they know that the rewards are usually great and important. If not materially, it will be reputation reward that will open them doors way before the usual time they are accustom to. I do not really enjoy giving the stick to players. I much prefer the carrot/reward way. Much more efficient.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8700307, member: 6855114"] That is my kind of game. Grounded in realism, yet still in a fantasy world. I am truly sorry that you do not have people like my players around your area. LOL! I would make their character die or at least feel very cheap. I'd boost the BBEG of that adventure and start to seek them out with: " You've allowed me to become invicible! Thank you fools! Now you die as my master/god/whatever told me you were coming for me!" The BBEG would come right before these characters would have had their full rest and the BBEG would not come alone. And I would show them my notes to so that they would know that it was them that screwed up. Now I do not often do the time bomb type of mission. I do not need to. But once in while, when the adventure presents itself naturally to this type of adventure, my players will not lose any time. And in these case, they know that the rewards are usually great and important. If not materially, it will be reputation reward that will open them doors way before the usual time they are accustom to. I do not really enjoy giving the stick to players. I much prefer the carrot/reward way. Much more efficient. [/QUOTE]
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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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