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General Tabletop Discussion
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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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<blockquote data-quote="Helldritch" data-source="post: 8701691" data-attributes="member: 6855114"><p>And is an optional combat pointless? Here in the fleeing example, the players know that they are strong. Known enough to be feared and recognized by the "rattle" of the world. It shows them that they have achieved something. With the dryads, it is about the same. But this time it is more like will the player actually flirt, flee or simply have small talk? Maybe the dryads are in need of help as bad trolls are cutting down the forest and thus, spur a whole adventure.</p><p></p><p></p><p>Sure, and at the same time, why do you think local lords hire adventurers in the first place? Might it be that some bandits dirtied their nest by attacking locals and a few merchants because the pickings were not good enough for them?</p><p></p><p></p><p>1% is high, but not for the adventurer. Simply because of a few things.</p><p>When travelling, the following applies.</p><p>1) First, there must be a chance for an encounter. Mine is about 20% (16+ on d20)</p><p>2) It must not be only an event. I give a 50% of an encounter to be "just" some noise, the traces of a battle and so on.</p><p>3) If you count all this, and if I had a table set for d%, it means that the dragon might be there is now a mere 0.1%.</p><p>4) If a dragon is indeed sighted. It might not attack, just flying by depending on the level of the group, then it is a good thing simply because the local authorities will seek to hire... adventurers!</p><p></p><p>That is a nice idea.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8701691, member: 6855114"] And is an optional combat pointless? Here in the fleeing example, the players know that they are strong. Known enough to be feared and recognized by the "rattle" of the world. It shows them that they have achieved something. With the dryads, it is about the same. But this time it is more like will the player actually flirt, flee or simply have small talk? Maybe the dryads are in need of help as bad trolls are cutting down the forest and thus, spur a whole adventure. Sure, and at the same time, why do you think local lords hire adventurers in the first place? Might it be that some bandits dirtied their nest by attacking locals and a few merchants because the pickings were not good enough for them? 1% is high, but not for the adventurer. Simply because of a few things. When travelling, the following applies. 1) First, there must be a chance for an encounter. Mine is about 20% (16+ on d20) 2) It must not be only an event. I give a 50% of an encounter to be "just" some noise, the traces of a battle and so on. 3) If you count all this, and if I had a table set for d%, it means that the dragon might be there is now a mere 0.1%. 4) If a dragon is indeed sighted. It might not attack, just flying by depending on the level of the group, then it is a good thing simply because the local authorities will seek to hire... adventurers! That is a nice idea. [/QUOTE]
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General Tabletop Discussion
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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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