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General Tabletop Discussion
*Dungeons & Dragons
"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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<blockquote data-quote="Jer" data-source="post: 8701736" data-attributes="member: 19857"><p>If you're having pointless fights just to get to the arbitrary 6-8 combats per "day" that is a suggestion in the DMG its time to rethink what you're doing. Even the advice in the book is just that 6-8 is the average number of combat encounters the party should be able to handle before they <em>need</em> a rest, not an expectation of the number of encounters they're going to have every single adventuring day before they rest.</p><p></p><p>(And that's before I get to my own personal objection that the writeup in the DMG is annoying. Their language around encounters feels off - like they're switching between two definitions of "encounter" - one that is "any kind of encounter" and one that is specifically a "combat encounter". 6-8 <em>total encounters</em> per day makes a lot more sense than 6-8 <em>combat encounters</em> per day, which is far more than any group I've ever played with averaged between rests. if the PCs take time in their adventuring day to talk their way out of a fight, or avoid a fight through clever skill/magic item use, or solve a riddle, or work through a trap, or ask a bunch of people questions about the mystery they're trying to solve, or any of the other things that PCs will do during an adventure, that's something the game should account for. IME the adventuring day has a lot of that kind of stuff in it and sometimes there's only room in it for 1 or 2 combats before it makes sense to have a rest.)</p></blockquote><p></p>
[QUOTE="Jer, post: 8701736, member: 19857"] If you're having pointless fights just to get to the arbitrary 6-8 combats per "day" that is a suggestion in the DMG its time to rethink what you're doing. Even the advice in the book is just that 6-8 is the average number of combat encounters the party should be able to handle before they [I]need[/I] a rest, not an expectation of the number of encounters they're going to have every single adventuring day before they rest. (And that's before I get to my own personal objection that the writeup in the DMG is annoying. Their language around encounters feels off - like they're switching between two definitions of "encounter" - one that is "any kind of encounter" and one that is specifically a "combat encounter". 6-8 [I]total encounters[/I] per day makes a lot more sense than 6-8 [I]combat encounters[/I] per day, which is far more than any group I've ever played with averaged between rests. if the PCs take time in their adventuring day to talk their way out of a fight, or avoid a fight through clever skill/magic item use, or solve a riddle, or work through a trap, or ask a bunch of people questions about the mystery they're trying to solve, or any of the other things that PCs will do during an adventure, that's something the game should account for. IME the adventuring day has a lot of that kind of stuff in it and sometimes there's only room in it for 1 or 2 combats before it makes sense to have a rest.) [/QUOTE]
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Community
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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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