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General Tabletop Discussion
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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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<blockquote data-quote="Jer" data-source="post: 8701786" data-attributes="member: 19857"><p>I get the feeling that your players might be a bit more optimized than mine are. I mean, I do double up on the XP budget for encounters because Medium encounters are super boring even with my players who do not play tactically at all. But I've never seen my players just steamroll an encounter even when they only end up having one encounter in an adventuring day. They usually don't know that it's going to be the the only encounter unless I tell them up front "this one is the last encounter of the day so feel free to go nova on it".</p><p></p><p></p><p>My apparently controversial opinion is that 5e is the best edition of the game so far for running non-combat encounters. My players are far more likely to go for the non-combat solution in 5e than in any previous edition of the game, and the game has given me enough tools to do the "semi-structured improv" thing that I'm used to doing in other game systems. 3e was too fiddly and 4e was great for fights (best edition for combat ever, IMO), but 5e is the one that really gets out of the way and lets the semi-structured back-and-forth improv work like it does in other games.</p></blockquote><p></p>
[QUOTE="Jer, post: 8701786, member: 19857"] I get the feeling that your players might be a bit more optimized than mine are. I mean, I do double up on the XP budget for encounters because Medium encounters are super boring even with my players who do not play tactically at all. But I've never seen my players just steamroll an encounter even when they only end up having one encounter in an adventuring day. They usually don't know that it's going to be the the only encounter unless I tell them up front "this one is the last encounter of the day so feel free to go nova on it". My apparently controversial opinion is that 5e is the best edition of the game so far for running non-combat encounters. My players are far more likely to go for the non-combat solution in 5e than in any previous edition of the game, and the game has given me enough tools to do the "semi-structured improv" thing that I'm used to doing in other game systems. 3e was too fiddly and 4e was great for fights (best edition for combat ever, IMO), but 5e is the one that really gets out of the way and lets the semi-structured back-and-forth improv work like it does in other games. [/QUOTE]
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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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