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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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<blockquote data-quote="Helldritch" data-source="post: 8701847" data-attributes="member: 6855114"><p>Yep, as the saying goes: "Too much of something makes it boring." The "Art" of DMing is exactly to know when not to go overboard with these types of encounters. It can make the world much more alive to have scenery, too much of it can become booooooooring. The goal is to have enough to spur the imagination and to have some scenery encounters that might spark the adventure in unexpected way. Having the player encountering a burned house might spring them into investigating what happened. </p><p></p><p>What I often do is to roll in advance the encounters for the trek and to link them somehow into a nice little "side track adventure". So far, my players really love the way I do it.</p><p></p><p>One thing to note: There is a big difference between a wilderness encounter table and an adventure related random encounter table. While one is there to make the world much more alive, the second is there only to reinforce the sense of danger and unexpectedness of the adventure.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8701847, member: 6855114"] Yep, as the saying goes: "Too much of something makes it boring." The "Art" of DMing is exactly to know when not to go overboard with these types of encounters. It can make the world much more alive to have scenery, too much of it can become booooooooring. The goal is to have enough to spur the imagination and to have some scenery encounters that might spark the adventure in unexpected way. Having the player encountering a burned house might spring them into investigating what happened. What I often do is to roll in advance the encounters for the trek and to link them somehow into a nice little "side track adventure". So far, my players really love the way I do it. One thing to note: There is a big difference between a wilderness encounter table and an adventure related random encounter table. While one is there to make the world much more alive, the second is there only to reinforce the sense of danger and unexpectedness of the adventure. [/QUOTE]
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General Tabletop Discussion
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"When DMing I Avoid Making the PCs have 'pointless' combats." (a poll)
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