DungeonmasterCal
First Post
I've done the same thing. My longest running and best campaign ever was built around the ambitions of the player characters. It started out small and ended up epic!
Perhaps 20% of my game is pre-planned, the rest is entirely generated by playing off the actions of ther PCs.Scotley said:Ok, no more Hijack. Sorry all. Old home week is over.
I have a confession to make. Sometimes I steal my inspirations from the players. I have even scraped a couple of planned senarios in favor or what the players thought was happening because it was more fun that what I actually planned. One of my fellow DM's often tosses out a few random clues and waits to see how the players put them together and that becomes the adventure.
shilsen said:Another one for the shower....
fusangite said:I'm thinking now of the geek version of American Beauty: "Here I am, designing my next D&D campaign in the shower. This will be the highlight of my day. It's all downhill from here."
fusangite said:I'm thinking now of the geek version of American Beauty: "Here I am, designing my next D&D campaign in the shower. This will be the highlight of my day. It's all downhill from here."
shilsen said:Just remembered a personal example of getting inspiration for the game from anywhere. I was reading Corneille's "The Cid" a few days ago, and over the course of ten minutes, I alternated between applying Aristotle's "Poetics" to the play and converting one of the characters to a warforged NPC in my Eberron game (and developing a plot point off it).
Me too, but my group just doesn't dig hamartia like I do. Such is life.fusangite said:I prefer the moments when these sorts of things are not alternating tasks, but are the same task.
Inspiration hits me over the head with a big mallet whenever and wherever I am. Recently, I gained inspiration while playing Jak and Daxter, Jak II, and watching Jak III being played.Calico_Jack73 said:Rather than hijack a thread about whether or not you write your own adventures I figured I'd start a new one.
Is there a certain time, place, or situation that reliably gets your creative juices flowing? When you need to brainstorm to create an adventure is there something you do every time to get yourself in the creative process?
Personally I find that I come up with most of my ideas on my 45 minute commute to work in the morning after I've had a double esspresso. I generally leave the music off but I have found that listening to Metallica's Black Album gives me inspiration when planning out combat scenes.
What about you?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.