Tilla the Hun (work)
First Post
Wotc had an interesting idea with an orcish bard - it's in the NPC's under DnD.
I've run orcs in several different ways. Just recently, I ran the standard orc raiding tribe encounter for my group - only thing was, the orcs had been training owl bears from birth... It proved to be quite a surprise when the party was nearly out of resources to have these two great lumbering beasts waddle up to them
However, it's also the first time in my campaign that they've encountered hostile orcs. What they don't realize is that the next tribe they encounter will have been fueding with another tribe and is actually a chaotic good group of orcs.
As far as unique ideas for encounters:
1) Ogres that are attacking a farm house... Because the half-orc farmer man is highly attractive to the ogress leading the attack (she's half in-love with him) and is getting beaten nearly to death by his human wife.
2) A single Ogre-Mage was raised by an elven druid/sorc and has decided that a life of good is for her. She approaches the party for help, but is pursued/preceded by several evil Ogres looking for her, as well as her mentor, looking to apprentice her intio druidism.
3) A group of goblins near a small town have been approached by disciples of an appropriate deity - they have cast off their evil trappings and embraced a monastic lifestyle. After two generations, they no longer recall their evil roots, and are lawful nuetral. The town is startled when goblin monks come walking in trade, and runs them out of town. Townspeople beg the party to 'rid' them of the goblin nuisance...
4) Add unexpected classes to monsters buried amongst their kin. Bugbears with levels in Rogue and Ranger are startling to most parties. Add in a bugbear druid, and make it an assassin team...
5) Advance a humanoid monster (orc or ogre) by the advancement rules in the PHB until it's one size category larger. Make it the leader of a group of similar humanoids. Enage with the smaller ones first, then with the big one when the party starts wearing down.
6) Create two such groups, each led by a larger representative, and make them competing groups. The party tips the balance of power, and the two groups try to get the party to side with them.
Need more?
I've run orcs in several different ways. Just recently, I ran the standard orc raiding tribe encounter for my group - only thing was, the orcs had been training owl bears from birth... It proved to be quite a surprise when the party was nearly out of resources to have these two great lumbering beasts waddle up to them

However, it's also the first time in my campaign that they've encountered hostile orcs. What they don't realize is that the next tribe they encounter will have been fueding with another tribe and is actually a chaotic good group of orcs.
As far as unique ideas for encounters:
1) Ogres that are attacking a farm house... Because the half-orc farmer man is highly attractive to the ogress leading the attack (she's half in-love with him) and is getting beaten nearly to death by his human wife.
2) A single Ogre-Mage was raised by an elven druid/sorc and has decided that a life of good is for her. She approaches the party for help, but is pursued/preceded by several evil Ogres looking for her, as well as her mentor, looking to apprentice her intio druidism.
3) A group of goblins near a small town have been approached by disciples of an appropriate deity - they have cast off their evil trappings and embraced a monastic lifestyle. After two generations, they no longer recall their evil roots, and are lawful nuetral. The town is startled when goblin monks come walking in trade, and runs them out of town. Townspeople beg the party to 'rid' them of the goblin nuisance...
4) Add unexpected classes to monsters buried amongst their kin. Bugbears with levels in Rogue and Ranger are startling to most parties. Add in a bugbear druid, and make it an assassin team...
5) Advance a humanoid monster (orc or ogre) by the advancement rules in the PHB until it's one size category larger. Make it the leader of a group of similar humanoids. Enage with the smaller ones first, then with the big one when the party starts wearing down.
6) Create two such groups, each led by a larger representative, and make them competing groups. The party tips the balance of power, and the two groups try to get the party to side with them.
Need more?
