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When Is PC Death Worst?
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<blockquote data-quote="Umbran" data-source="post: 5279779" data-attributes="member: 177"><p>I largely agree, but I'd like to note what "meaningless" means to me.*</p><p></p><p>A player puts effort into creating, building, and playing a character. Tossing away something you've worked hard on is unpleasant for you, and the people who rely in part on what you built for their own entertainment. And these folks are probably your friends, so if it upsets you, it probably upsets them just by plain sympathy.</p><p></p><p>That doesn't mean the character can't be allowed to die, but it will be most unpleasant if there's no payoff to balance the loss. Now, what counts as a payoff depends on the people at the table. Maybe the coolness of dying dramatically is a payoff, maybe the bend the loss puts in the plot is a payoff, maybe the dramatic role playing that results is a payoff. And so on.</p><p></p><p>The more effort (and success) the player has invested in making the character a cool part of the game, the bigger that payoff ought to be.</p><p></p><p></p><p></p><p></p><p><span style="font-size: 9px">*gotta love that phrase</span></p></blockquote><p></p>
[QUOTE="Umbran, post: 5279779, member: 177"] I largely agree, but I'd like to note what "meaningless" means to me.* A player puts effort into creating, building, and playing a character. Tossing away something you've worked hard on is unpleasant for you, and the people who rely in part on what you built for their own entertainment. And these folks are probably your friends, so if it upsets you, it probably upsets them just by plain sympathy. That doesn't mean the character can't be allowed to die, but it will be most unpleasant if there's no payoff to balance the loss. Now, what counts as a payoff depends on the people at the table. Maybe the coolness of dying dramatically is a payoff, maybe the bend the loss puts in the plot is a payoff, maybe the dramatic role playing that results is a payoff. And so on. The more effort (and success) the player has invested in making the character a cool part of the game, the bigger that payoff ought to be. [SIZE="1"]*gotta love that phrase[/SIZE] [/QUOTE]
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