So, I was arguing in the "Save or Die" thread, and I noticed something funny. According to the poll, the majority of DMs dislike save-or-die. But players favor it almost two-to-one.
And that got me thinking about PC death. Traditionally, we think of the main burden of PC death (I'm talking perma-death here; either resurrection doesn't exist or the PCs don't have access to it) as falling on the player. Your beloved character is dead, woe, woe!
Yet my experience in 3E and 4E (less in 2E) is the opposite. Most of the time, a player whose character dies may sigh in disappointment, but the allure of whipping up a new PC quickly takes hold. The DM, on the other hand, faces the headache of incorporating a new character into the adventure on the fly.
So: When do you find PC death most unpleasant? As the player whose PC died, a different player, or as the GM? And why?
And that got me thinking about PC death. Traditionally, we think of the main burden of PC death (I'm talking perma-death here; either resurrection doesn't exist or the PCs don't have access to it) as falling on the player. Your beloved character is dead, woe, woe!
Yet my experience in 3E and 4E (less in 2E) is the opposite. Most of the time, a player whose character dies may sigh in disappointment, but the allure of whipping up a new PC quickly takes hold. The DM, on the other hand, faces the headache of incorporating a new character into the adventure on the fly.
So: When do you find PC death most unpleasant? As the player whose PC died, a different player, or as the GM? And why?