Dragonbait
Explorer
When I'm the DM
When a PC dies it often derails the game. There might be second-guessing the flow of events or other ways to avoid it. A player now has to sit out. I've run very heavy story-based games where an unexpected PC death derails a plotline (my own fault for making a plot so heavily dependent on a single PC).
Also, depending on the player, you might have someone pissed at you. Really, this last one should not be the case, but we hardly live in a perfect world where people are mature and understanding about certain things.
If my own PC dies, I get a little excited. It's strange. I think because I played in games for so long where the DM pulled all punches. I now know the DM is serious and there are actual risks.
When a PC dies it often derails the game. There might be second-guessing the flow of events or other ways to avoid it. A player now has to sit out. I've run very heavy story-based games where an unexpected PC death derails a plotline (my own fault for making a plot so heavily dependent on a single PC).
Also, depending on the player, you might have someone pissed at you. Really, this last one should not be the case, but we hardly live in a perfect world where people are mature and understanding about certain things.
If my own PC dies, I get a little excited. It's strange. I think because I played in games for so long where the DM pulled all punches. I now know the DM is serious and there are actual risks.