GMforPowergamers
Legend
She inspires others to be better I can see that as the Aura. She hits harder then Jammie thinks she should (maybe a smite)What Paladin abilities does she have?
She inspires others to be better I can see that as the Aura. She hits harder then Jammie thinks she should (maybe a smite)What Paladin abilities does she have?
As nobody said that "because I said so" = lore, your invention of an argument not made and argument against it is in fact a Strawman
I focus my games on what everyone wants, with my ideas being the base. I have no interest in sublimating my enjoyment. We all get to play.mistake or not it is common on these boards (I can't say how common in person cause my group is always called out as an outlier)
or 3... when the referee restricts AND it comes in conflict AND the player cares enough (so 3 conditions) the referee has to have a good enough reason for the player and/or work with the player on a compromise.
again I get told my style is an outlier (and I may start a new thread since I was just asked for advice this morning) but I focus my games on what the players want
What Paladin abilities does she have?
Maybe I'm not understanding you, because it seems to me that lore is all three of those things. Themes are created via lore. Style is created via lore. Preferences come out in the lore you create. What am I not getting about what you are saying there?My point is that banning something because of lore is stating that there is a lore reason why the race doesnt exist or never exist. But lore is lore. Lore is not theme. Lore is not style. Lore is not preferences.
And it seems to me that the lore creates a theme, style and is the embodiment of what you preferred to create.There are no goliaths or warforged in my Six Kingdoms setting because all intelligent mortal races currently are bound to a divine king, dead or alive. And binding allows for the title of Archrebel to be claimed. There is no points in the Divine Line of Kings to squeeze in another race so no race can be created UNTil the Archrebel or one of the 6 Godkings are killed. So if a player wants to be a Goliath or warforged, they have to wait until a party kills an Godking or Archrebel or until I canonically advance the timeline and decide which of thes 7 PCs die first.
THAT is a lore reason to ban a race.
Funny. You get to decide that anything other than a kitchen sink campaign is dull and boring,
but if a poster uses the word "whine" to describe a player complaining about some aspect of the game "doesn't really do anything" while also denigrating every DM that gives a **** about their setting by calling it "precious".![]()
If you want to have a conversation without putting down people who disagree with you, perhaps you should take a gander at your own wording and phrasing.
I totally agree that it is "their fault", BUT, some people will at least think about a character concept the very moment an opening appears. It's how their minds work. So why not prevent that with a few guidelines (like "no goblins" or whatever).That's their problem. They can start over during session 0. PCs are rolled up together, in front of everyone.
True, but not for the reason you give above.![]()
Not really. Any sort of creative process is in large part guided by personal preferences.I didn't say that. I said if the only reason to leave something out is that the GM doesn't like it, that's a dull and basic reason.
So.. like a literal slippery slope argument?Except that "one deviation" can in the right (or wrong!) circumstances become the thin end of a wedge, leading not just to the kitchen sink but to the campaign going down its drain.
The best way to avoid going down a slippery slope is to refuse to stand near the top of it.