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*Dungeons & Dragons
When Nature Calls, And You Have To Weigh The Risk
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<blockquote data-quote="Storyteller Hero" data-source="post: 8312083" data-attributes="member: 6813635"><p>Here's a scenario for thought consumption.</p><p></p><p>Leomund's Tiny Hut has been cast, and the party decides to take a rest from adventuring in it. The party has entered a dangerous area filled with all sorts of wandering monsters and unseen hazards, but they are safe as long as they stay inside.</p><p></p><p>Just as everyone is about to start sleeping, there is a loud sound of flatulence, and the stink of rotten eggs fills the entirety of the hut. There is the sound of disrobing, followed by the sound of leaking fluid, and then more noises. The stink grows stronger and stronger, making it impossible to fall asleep. And then the party's barbarian giggles and lies back down...while the rest of the party regrets ever setting up the hut in the first place.</p><p></p><p>There is no toilet in Leomund's Tiny Hut, and it's only natural for everyone in the party to relieve themselves before going to sleep. This brings up the unfortunate choice of either leaving the hut, possibly into danger, or to leave the hut altogether for safety in numbers while seeking relief. If someone wakes up in the middle of the night, should they just hold it in, or wake up the others for a "relief trek"?</p><p></p><p>Perhaps a secondary spell that extends the hut into a second bubble (with a sealed barrier that allows entry but contains odor) is needed: Leomund's Tiny Outhouse.</p></blockquote><p></p>
[QUOTE="Storyteller Hero, post: 8312083, member: 6813635"] Here's a scenario for thought consumption. Leomund's Tiny Hut has been cast, and the party decides to take a rest from adventuring in it. The party has entered a dangerous area filled with all sorts of wandering monsters and unseen hazards, but they are safe as long as they stay inside. Just as everyone is about to start sleeping, there is a loud sound of flatulence, and the stink of rotten eggs fills the entirety of the hut. There is the sound of disrobing, followed by the sound of leaking fluid, and then more noises. The stink grows stronger and stronger, making it impossible to fall asleep. And then the party's barbarian giggles and lies back down...while the rest of the party regrets ever setting up the hut in the first place. There is no toilet in Leomund's Tiny Hut, and it's only natural for everyone in the party to relieve themselves before going to sleep. This brings up the unfortunate choice of either leaving the hut, possibly into danger, or to leave the hut altogether for safety in numbers while seeking relief. If someone wakes up in the middle of the night, should they just hold it in, or wake up the others for a "relief trek"? Perhaps a secondary spell that extends the hut into a second bubble (with a sealed barrier that allows entry but contains odor) is needed: Leomund's Tiny Outhouse. [/QUOTE]
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When Nature Calls, And You Have To Weigh The Risk
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