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General Tabletop Discussion
*Dungeons & Dragons
When (or can) the fiction overrides the DM?
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<blockquote data-quote="Oofta" data-source="post: 8773651" data-attributes="member: 6801845"><p>My example wasn't digging a tunnel, it was the players claiming that there was already a secret passage. Whether that is cheating or not is up to the group and while not the default assumption of D&D it is in some other RPGs. For example, the player may be able to spend an inspiration point (or some other meta game token) to change the fiction of the game. Some groups build entire worlds collaboratively.</p><p></p><p>There are gray areas of course. If the PCs are in a town and ask if there's a blacksmith and I hadn't established it, the answer may vary from "of course" because it's a decent sized town to a percentage chance because it's a small hamlet. People can establish things about their backstory as well, although I ask that we get an outline in the session 0 and if it's at all game changing that they run it by me out of game.</p><p></p><p>Players establishing consequential to the game fiction doesn't work in my game, and I have had players try to modify the fiction of the world. But that player couldn't "cheat" by establishing fiction, it just didn't happen because I simply said "no". I'll work with my players, but there is a pretty clear line I establish in my session 0.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8773651, member: 6801845"] My example wasn't digging a tunnel, it was the players claiming that there was already a secret passage. Whether that is cheating or not is up to the group and while not the default assumption of D&D it is in some other RPGs. For example, the player may be able to spend an inspiration point (or some other meta game token) to change the fiction of the game. Some groups build entire worlds collaboratively. There are gray areas of course. If the PCs are in a town and ask if there's a blacksmith and I hadn't established it, the answer may vary from "of course" because it's a decent sized town to a percentage chance because it's a small hamlet. People can establish things about their backstory as well, although I ask that we get an outline in the session 0 and if it's at all game changing that they run it by me out of game. Players establishing consequential to the game fiction doesn't work in my game, and I have had players try to modify the fiction of the world. But that player couldn't "cheat" by establishing fiction, it just didn't happen because I simply said "no". I'll work with my players, but there is a pretty clear line I establish in my session 0. [/QUOTE]
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When (or can) the fiction overrides the DM?
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