Goddess FallenAngel
Explorer
I tried to condense a really long story and wasn't very successful (about 6 months real time, playing 3-4 times a month):
High-Level Forgotten Realms game. We’d gotten sent back in time to the time of Netheriel (sp?). One of the NPCs was a priestess of Mystra, and another was a Shadovar. Neither liked one another, for obvious reasons, but most of the PCs were friends with each of them regardless.
So… back in time. The Shadovar heads off to see the city of Shade as it was before it spent a few millennia in the Plane of Shadow. We don’t, at this time, have the priestess of Mystra with us – she was off doing something else when we got sent back in time. We try to figure out why we got sent back, and end up heading over to Karsus’ city to ask if he could send us back. We’re told that if we retrieve a certain spell component for him, we’ll be allowed to see him – otherwise, he’s too busy working on his greatest spell to meet with us lowly adventurers. (There’s a 2nd edition module that comes into play here, and if you’ve ever seen it, or know FR history, you know who Karsus is and what spell he was ‘working on’.)
So, we go, have a night on the town. My CN half-fiend rogue, tired of dealing with the half-celestial paladin, and rather depressed at some back-story stuff that’s happened, heads off to drink by herself. She gets approached by a priestess of Shar (at least, she thinks the woman was just a priestess – at first). They talk, and the priestess suggests that there is a party member whom she wouldn’t mind seeing come to a… short end. My PC isn’t really interested in killing party members – not that she has much love for them, but she feels it would be more trouble than it’s worth to try. Ever heard the phrase ‘everyone has their price’? Yeah. The GM had mine. The ‘priestess’ of Shar offers my PC power – as the Seraph of Thieves (think sorta like Chosen crossed with Avatar).
So, my PC agrees. She’s told that she’ll know who when it is time. And the ‘priestess’ gives her a sword and an amulet, and vanishes into the shadows. My PC finishes her drink and thoughtfully heads back to the group.
The next day, the priestess of Mystra (by this time more than slightly obsessed with wiping the city of Shade and the Shadovar off the face of the multiverse) meets up with us. We go off, gets Karsus’ spell component after many game sessions, and head back. We each get to meet with Karsus individually to request a boon for helping him. Unfortunately, he says that he can’t send us back to the future at the moment, so we all take assorted boons.
We spend a few days trying to figure out what to do, doing some research to see who might be able to help, etc. Then, Karsus casts his spell (which stole the power from the goddess of magic at the time – Mystral – and caused all the floating cities that compose Netheriel to come crashing down). The priestess of Mystra’s request of Karsus – transport us to the city of Shade when the spell is cast. Her thought – make sure the city falls with the rest.
We suddenly find ourselves in the throne room of the city of Shade. Battle ensues between a few members of the party – some, shocked and feeling slightly betrayed by the priestess of Mystra, refuse to help – and the ruler of Shade and his peons. The Shadovar who had come back in time with us abstained from the battle as well – not wanting to hurt his friends, but feeling betrayed by the fact that half of them were trying to destroy his city, thus causing him to have never existed, and the other half were letting them do it.
During the battle, as the city started to fall, my PC feels compelled to attack the priestess of Mystra – sadly enough, the only individual in the party my PC actually liked rather than just tolerated. So, using stealth and innate abilities, she attacks and slits the throat of the priestess of Mystra, and her sword eats the soul.
The Shadovar NPC vanishes to save his city from falling, just as the PCs kill the leader and grand mage of Shade. Not wanting to be stuck in the Plane of Shadow, the PCs grab the priestess’ body and leave – sans my rogue, whom no one had seen since about 3 seconds after they’d been ‘ported to the throne room.
They land on the ground some distance away from the falling cities, and that’s when someone shows up to take them back to their own year (related plotline with Chronomancers too complex to explain here). When asked about my PC, the party is told “Everyone who should be here is here,” with a gesture encompassing the attending PCs.
They get sent back to their own time. Try to raise/resurrect the priestess of Mystra, with no luck (soul’s gone). Get told that the death wound is from a precise rapier thrust.
PC’s recall the only one who used a sword during the battle was the paladin. And it’s a longsword. Recall that my PC was missing during most, if not all, the battle. Realize they’d seen wounds almost exactly the same on my PC’s former kills. Return to their quarters in the city to find a note tagged on the door – with a dagger – in my PC’s handwriting – 3,000 years after the date they’d just departed without her.
They weren’t happy.
My PC became an NPC, of course, and I made a new, non-rogue, PC.
She’s become kind of a reoccurring irritant in the PC’s sides – not truly a villain, just someone who is very powerful that toys with them occasionally. For instance, the paladin had to go on a very dangerous quest to retrieve his Holy Avenger, only to find out that by doing so he released an ancient demon lord that had been imprisoned. And to find a mocking note on his Holy Avenger explaining how my old PC had arranged to have the Holy Avenger stolen from the church and interred in this dungeon (along with binding the demon lord) several hundred years before. Just so she could “see the look on your face when you realize that you released him.”
It was so in-character for how I played the PC – albeit more evil – that I had to applaud the DM. (So did the other players, all the while their PCs were fuming at their old ‘friend’.)
High-Level Forgotten Realms game. We’d gotten sent back in time to the time of Netheriel (sp?). One of the NPCs was a priestess of Mystra, and another was a Shadovar. Neither liked one another, for obvious reasons, but most of the PCs were friends with each of them regardless.
So… back in time. The Shadovar heads off to see the city of Shade as it was before it spent a few millennia in the Plane of Shadow. We don’t, at this time, have the priestess of Mystra with us – she was off doing something else when we got sent back in time. We try to figure out why we got sent back, and end up heading over to Karsus’ city to ask if he could send us back. We’re told that if we retrieve a certain spell component for him, we’ll be allowed to see him – otherwise, he’s too busy working on his greatest spell to meet with us lowly adventurers. (There’s a 2nd edition module that comes into play here, and if you’ve ever seen it, or know FR history, you know who Karsus is and what spell he was ‘working on’.)
So, we go, have a night on the town. My CN half-fiend rogue, tired of dealing with the half-celestial paladin, and rather depressed at some back-story stuff that’s happened, heads off to drink by herself. She gets approached by a priestess of Shar (at least, she thinks the woman was just a priestess – at first). They talk, and the priestess suggests that there is a party member whom she wouldn’t mind seeing come to a… short end. My PC isn’t really interested in killing party members – not that she has much love for them, but she feels it would be more trouble than it’s worth to try. Ever heard the phrase ‘everyone has their price’? Yeah. The GM had mine. The ‘priestess’ of Shar offers my PC power – as the Seraph of Thieves (think sorta like Chosen crossed with Avatar).
So, my PC agrees. She’s told that she’ll know who when it is time. And the ‘priestess’ gives her a sword and an amulet, and vanishes into the shadows. My PC finishes her drink and thoughtfully heads back to the group.
The next day, the priestess of Mystra (by this time more than slightly obsessed with wiping the city of Shade and the Shadovar off the face of the multiverse) meets up with us. We go off, gets Karsus’ spell component after many game sessions, and head back. We each get to meet with Karsus individually to request a boon for helping him. Unfortunately, he says that he can’t send us back to the future at the moment, so we all take assorted boons.
We spend a few days trying to figure out what to do, doing some research to see who might be able to help, etc. Then, Karsus casts his spell (which stole the power from the goddess of magic at the time – Mystral – and caused all the floating cities that compose Netheriel to come crashing down). The priestess of Mystra’s request of Karsus – transport us to the city of Shade when the spell is cast. Her thought – make sure the city falls with the rest.
We suddenly find ourselves in the throne room of the city of Shade. Battle ensues between a few members of the party – some, shocked and feeling slightly betrayed by the priestess of Mystra, refuse to help – and the ruler of Shade and his peons. The Shadovar who had come back in time with us abstained from the battle as well – not wanting to hurt his friends, but feeling betrayed by the fact that half of them were trying to destroy his city, thus causing him to have never existed, and the other half were letting them do it.
During the battle, as the city started to fall, my PC feels compelled to attack the priestess of Mystra – sadly enough, the only individual in the party my PC actually liked rather than just tolerated. So, using stealth and innate abilities, she attacks and slits the throat of the priestess of Mystra, and her sword eats the soul.
The Shadovar NPC vanishes to save his city from falling, just as the PCs kill the leader and grand mage of Shade. Not wanting to be stuck in the Plane of Shadow, the PCs grab the priestess’ body and leave – sans my rogue, whom no one had seen since about 3 seconds after they’d been ‘ported to the throne room.
They land on the ground some distance away from the falling cities, and that’s when someone shows up to take them back to their own year (related plotline with Chronomancers too complex to explain here). When asked about my PC, the party is told “Everyone who should be here is here,” with a gesture encompassing the attending PCs.
They get sent back to their own time. Try to raise/resurrect the priestess of Mystra, with no luck (soul’s gone). Get told that the death wound is from a precise rapier thrust.
PC’s recall the only one who used a sword during the battle was the paladin. And it’s a longsword. Recall that my PC was missing during most, if not all, the battle. Realize they’d seen wounds almost exactly the same on my PC’s former kills. Return to their quarters in the city to find a note tagged on the door – with a dagger – in my PC’s handwriting – 3,000 years after the date they’d just departed without her.
They weren’t happy.

My PC became an NPC, of course, and I made a new, non-rogue, PC.
She’s become kind of a reoccurring irritant in the PC’s sides – not truly a villain, just someone who is very powerful that toys with them occasionally. For instance, the paladin had to go on a very dangerous quest to retrieve his Holy Avenger, only to find out that by doing so he released an ancient demon lord that had been imprisoned. And to find a mocking note on his Holy Avenger explaining how my old PC had arranged to have the Holy Avenger stolen from the church and interred in this dungeon (along with binding the demon lord) several hundred years before. Just so she could “see the look on your face when you realize that you released him.”
It was so in-character for how I played the PC – albeit more evil – that I had to applaud the DM. (So did the other players, all the while their PCs were fuming at their old ‘friend’.)