At times in the past, I've wished my players would "play smart" instead of bouncing around like some kind of Hollywood stereotype.
My games are not tooled up so that the "good guys" win against impossible odds like in the movies, they're supposed to think their way through the situations and say "these guys are far bigger and tougher than us" then proceed tactically - ambush 'em, frame them for something, get the dirt on them, whatever it takes to give the player team the edge.
Thankfully, my new group is showing promise in that regard. I'd be very surprised if they elected to tackle a major organisation head on. Perhaps now we should get the realistic and strategic playing that is required when the other side is bigger, richer and better-resourced than you.
Of course, I can see that that style of playing does not fit all genres or campaigns.
As to dithering around "taking 20" on every door or spending too much game-world time doing things, I build deadlines into the game so they'd have to find effective techniques that get timely pay-offs. (so spending 6 months laying fake "evidence" that would convince a rival organisation to take on your target would not "get the job done" in time).