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When PCs Talk: Free, swift, move action?
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<blockquote data-quote="JustKim" data-source="post: 4126791" data-attributes="member: 5478"><p>After Magic Item Compendium and the second wave of Complete books, swift actions all but replaced the previous free actions available to characters. IIRC things like Quicken Spell were also retconned as swift actions. In 3.5.2, swift/immediate actions are the single extra action you get in a round, probably at significant investment.</p><p></p><p>I think it's way too harsh to make speaking a swift action. It may make sense that speaking requires the same amount of attention as one of these reflexive actions, but the situation where saying a few words in combat would compete with recovering your maneuvers, casting a quickened spell, or using an emergency ability is going to feel pretty forced.</p><p></p><p>I would consider move actions to be somewhere below standard and swift actions, but they're not as disposable for melee characters. Making speech a move action means that spellcasters can hover in the back yakking on end while the front line fighters will never get a word in because they're moving from foe to foe, or attacking more than once. Again, it's believable, but it isn't really fair.</p><p></p><p>I find talking at all in combat hurts the suspension of disbelief for the 6 second round. If one person talks for 6 seconds, even during their turn, and when the next person's turn comes up they want to speak as well, we have had 12 seconds of dialog during 6 seconds. So I'd rather there was not a lot of dialog going on during a round, but usually there is and I'm as guilty of it as anyone.</p></blockquote><p></p>
[QUOTE="JustKim, post: 4126791, member: 5478"] After Magic Item Compendium and the second wave of Complete books, swift actions all but replaced the previous free actions available to characters. IIRC things like Quicken Spell were also retconned as swift actions. In 3.5.2, swift/immediate actions are the single extra action you get in a round, probably at significant investment. I think it's way too harsh to make speaking a swift action. It may make sense that speaking requires the same amount of attention as one of these reflexive actions, but the situation where saying a few words in combat would compete with recovering your maneuvers, casting a quickened spell, or using an emergency ability is going to feel pretty forced. I would consider move actions to be somewhere below standard and swift actions, but they're not as disposable for melee characters. Making speech a move action means that spellcasters can hover in the back yakking on end while the front line fighters will never get a word in because they're moving from foe to foe, or attacking more than once. Again, it's believable, but it isn't really fair. I find talking at all in combat hurts the suspension of disbelief for the 6 second round. If one person talks for 6 seconds, even during their turn, and when the next person's turn comes up they want to speak as well, we have had 12 seconds of dialog during 6 seconds. So I'd rather there was not a lot of dialog going on during a round, but usually there is and I'm as guilty of it as anyone. [/QUOTE]
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When PCs Talk: Free, swift, move action?
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