Wisdom Penalty
First Post
Hiya -
In the games I run, and the games I play in, we don't allow players to speak aloud in-character unless it is their turn. This does not follow the RAW, which indicates that speaking in-character is a free action and thus can be done at any time. The reasons we don't allow it are manifold, but the main one is simply because we find it adds an element of coordination and anxiety to the game: players must plan better on their turn, think ahead, and suggest/request any moves during that window of opportunity. (It also prevents certain players from "playing" another guy's character but constantly "suggesting" certain moves. We don't have this problem, but I suspect some groups could.)
At any rate, I was wondering if our method is in the minority. Can players at your table speak in-character at any time in a combat round? Do you like that method? Have you tried both?
There's also the smaller question of how much of an action to "charge" for speaking. A few words certainly is a free action. What about a sentence or two? Swift action, move action? When does it kick into a standard action - or does it not do that? Do you follow the "6 second" round timeline and allow someone to talk, so long as it doesn't go beyond 6 seconds of real time?
Just curious.
W.P.
In the games I run, and the games I play in, we don't allow players to speak aloud in-character unless it is their turn. This does not follow the RAW, which indicates that speaking in-character is a free action and thus can be done at any time. The reasons we don't allow it are manifold, but the main one is simply because we find it adds an element of coordination and anxiety to the game: players must plan better on their turn, think ahead, and suggest/request any moves during that window of opportunity. (It also prevents certain players from "playing" another guy's character but constantly "suggesting" certain moves. We don't have this problem, but I suspect some groups could.)
At any rate, I was wondering if our method is in the minority. Can players at your table speak in-character at any time in a combat round? Do you like that method? Have you tried both?
There's also the smaller question of how much of an action to "charge" for speaking. A few words certainly is a free action. What about a sentence or two? Swift action, move action? When does it kick into a standard action - or does it not do that? Do you follow the "6 second" round timeline and allow someone to talk, so long as it doesn't go beyond 6 seconds of real time?
Just curious.
W.P.