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When PCs Talk: Free, swift, move action?
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<blockquote data-quote="Edgewood" data-source="post: 4127111" data-attributes="member: 20132"><p>Usually what we did is just come up with a consensus on the ground rules. The last time I ran a campaign we would decide to allow a player to speak only on their turn, but there wasn't any hard and fast rule on how much time they were given. What really got me was when someone would suggest an action for some other player's PC. That I wouldn't allow, and would have the suggesting player miss their next turn if they pulled that sort of stunt.</p></blockquote><p></p>
[QUOTE="Edgewood, post: 4127111, member: 20132"] Usually what we did is just come up with a consensus on the ground rules. The last time I ran a campaign we would decide to allow a player to speak only on their turn, but there wasn't any hard and fast rule on how much time they were given. What really got me was when someone would suggest an action for some other player's PC. That I wouldn't allow, and would have the suggesting player miss their next turn if they pulled that sort of stunt. [/QUOTE]
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When PCs Talk: Free, swift, move action?
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