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When PCs Talk: Free, swift, move action?
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<blockquote data-quote="akbearfoot" data-source="post: 4127308" data-attributes="member: 33560"><p>Not being able to talk in combat pretty much destroys any sort of dialog with the bad guys...</p><p></p><p></p><p>Well if I try and talk to the BBEG and ask him to let the prisoner go, then my allies will all have to skip their attacks for the round just to wait to see if he will talk to me...assuming he's got minions, they are going to keep attacking us while we wait for a reply....that's not gonna happen.</p><p></p><p></p><p>I disagree with the notion that offering helpful tactical suggestions is negative or unfun. Being a jerk and saying things like 'dude dont be an idiot, move there instead' is one thing, but instead saying 'if you move there, you can avoid an AoO' is legit IMO. A character that has been in tons and tons of fights would definitely know how to move in combat to avoid letting his guard down etc. However many players get confounded by rules and strategies that they simply forget a rule or cant see the angle very well, or because they cant tell the minis apart and mistook an enemy for an ally. Getting killed in a fight because of something like that is definitely unfun in my book.</p><p></p><p>Also, what about when a player fails to take into account buffs, or penalties? Is it ok to point out bonuses? 'Hey don't forget the bards inspire courage' or 'Don't forget to add flanking'. Everyone and I mean EVERYONE forgets some of these things some times. It's helpful and fair to remind someone if you notice the error. In my games, I'm tend to always know whos bonuses are what and since we roll dice visibly on the table it is easy to notice when someone didnt count something. And to be fair, it works the same way with AC penalties from charging, or ability damage etc...</p><p></p><p></p><p>It's true that we don't generally socialize with bad guys, however when the GMs bad guys start talking to us, or offering information we almost always go for it....If we had to do the round robin 6 second conversation thing we would never ever ever talk. Losing actions on purpose in combat is like attempted suicide in tougher fights. Esiecially if you are in the thick of things and threatened by multiple enemies.</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 4127308, member: 33560"] Not being able to talk in combat pretty much destroys any sort of dialog with the bad guys... Well if I try and talk to the BBEG and ask him to let the prisoner go, then my allies will all have to skip their attacks for the round just to wait to see if he will talk to me...assuming he's got minions, they are going to keep attacking us while we wait for a reply....that's not gonna happen. I disagree with the notion that offering helpful tactical suggestions is negative or unfun. Being a jerk and saying things like 'dude dont be an idiot, move there instead' is one thing, but instead saying 'if you move there, you can avoid an AoO' is legit IMO. A character that has been in tons and tons of fights would definitely know how to move in combat to avoid letting his guard down etc. However many players get confounded by rules and strategies that they simply forget a rule or cant see the angle very well, or because they cant tell the minis apart and mistook an enemy for an ally. Getting killed in a fight because of something like that is definitely unfun in my book. Also, what about when a player fails to take into account buffs, or penalties? Is it ok to point out bonuses? 'Hey don't forget the bards inspire courage' or 'Don't forget to add flanking'. Everyone and I mean EVERYONE forgets some of these things some times. It's helpful and fair to remind someone if you notice the error. In my games, I'm tend to always know whos bonuses are what and since we roll dice visibly on the table it is easy to notice when someone didnt count something. And to be fair, it works the same way with AC penalties from charging, or ability damage etc... It's true that we don't generally socialize with bad guys, however when the GMs bad guys start talking to us, or offering information we almost always go for it....If we had to do the round robin 6 second conversation thing we would never ever ever talk. Losing actions on purpose in combat is like attempted suicide in tougher fights. Esiecially if you are in the thick of things and threatened by multiple enemies. [/QUOTE]
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When PCs Talk: Free, swift, move action?
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