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When PCs Talk: Free, swift, move action?
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<blockquote data-quote="el-remmen" data-source="post: 4127882" data-attributes="member: 11"><p>Yep, exactly. I have said it before (probably in that other thread I linked above), but I will say it again. We are humans not automatons! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Rules are meant to be occasionally bent and infrequently broken - and anyway, reminding someone of something that is active or of a particular rule they forgot that would change how the action played out (not change the action itself, mind you - I think Wis Pen's examples above are good ones) is totally okay. </p><p></p><p>As for the person that said, "then everyone has to wait until the villain responds" is exactly the kind of thing I am <em>looking</em> to happen - tough choices. As for the minions attacking, well that depends on the situation and <em>why</em> the fight is even happening and what is trying to be accomplished by one side or the other.</p><p></p><p>And it is not as if all OOC talk is disallowed, just stuff that affects what is immediately going on in terms of decision-making. It is totally acceptable, for example, for between your turns to ask someone's help explaining how a spell or ability works, or something similar.</p><p></p><p>Also, we're not "sitting quietly". Most of the time there is a lot of cheering and groaning going on, people are deciding their next action because I will move on if people take too long when it comes up (though I have not had to do that in years - the typical response from one of my players who hesitates when their turn comes is just to say "I delay"), etc. . . There is also OOC commentary, "Wow! That ogre screwed up your whole day with that crit!"</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4127882, member: 11"] Yep, exactly. I have said it before (probably in that other thread I linked above), but I will say it again. We are humans not automatons! :) Rules are meant to be occasionally bent and infrequently broken - and anyway, reminding someone of something that is active or of a particular rule they forgot that would change how the action played out (not change the action itself, mind you - I think Wis Pen's examples above are good ones) is totally okay. As for the person that said, "then everyone has to wait until the villain responds" is exactly the kind of thing I am [I]looking[/I] to happen - tough choices. As for the minions attacking, well that depends on the situation and [I]why[/I] the fight is even happening and what is trying to be accomplished by one side or the other. And it is not as if all OOC talk is disallowed, just stuff that affects what is immediately going on in terms of decision-making. It is totally acceptable, for example, for between your turns to ask someone's help explaining how a spell or ability works, or something similar. Also, we're not "sitting quietly". Most of the time there is a lot of cheering and groaning going on, people are deciding their next action because I will move on if people take too long when it comes up (though I have not had to do that in years - the typical response from one of my players who hesitates when their turn comes is just to say "I delay"), etc. . . There is also OOC commentary, "Wow! That ogre screwed up your whole day with that crit!" [/QUOTE]
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When PCs Talk: Free, swift, move action?
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