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When PCs Talk: Free, swift, move action?
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<blockquote data-quote="Lanefan" data-source="post: 4127911" data-attributes="member: 29398"><p>OK, except that doesn't jive with:</p><p>This. You're turning the characters - both friend and foe - *into* automatons, where one says something and another has to wait a few seconds in order to respond and a bunch of people are expected to stop what they're doing and wait for the response. Completely unrealistic, as you'll find if you ever try this at a social gathering sometime.</p><p></p><p>This is one area where the shorter 3e rounds fail. It takes just as long to play out a 3e round as a 1e round - which means just as many words can be physically spoken by you and the players - but the in-game time thus represented is only 6 seconds rather than a minute. In a 1-minute (or even 30-second) round there *is* time for some back-and-forth discussion, either with the bad guys or between the PCs. 6 seconds really limits the options, so if someone's trying to say too much you as DM might have to shut them down.</p><p></p><p>That said, if anyone is being an asshat - whether on his own turn or not - and spewing out metagame information that his character wouldn't or couldn't know or making suggestions to a character who is elsewhere and out of communication, the smackdown hammer comes out real quick. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p>Oh, we have lots of that too...sometimes in character, sometimes not... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4127911, member: 29398"] OK, except that doesn't jive with: This. You're turning the characters - both friend and foe - *into* automatons, where one says something and another has to wait a few seconds in order to respond and a bunch of people are expected to stop what they're doing and wait for the response. Completely unrealistic, as you'll find if you ever try this at a social gathering sometime. This is one area where the shorter 3e rounds fail. It takes just as long to play out a 3e round as a 1e round - which means just as many words can be physically spoken by you and the players - but the in-game time thus represented is only 6 seconds rather than a minute. In a 1-minute (or even 30-second) round there *is* time for some back-and-forth discussion, either with the bad guys or between the PCs. 6 seconds really limits the options, so if someone's trying to say too much you as DM might have to shut them down. That said, if anyone is being an asshat - whether on his own turn or not - and spewing out metagame information that his character wouldn't or couldn't know or making suggestions to a character who is elsewhere and out of communication, the smackdown hammer comes out real quick. :] Oh, we have lots of that too...sometimes in character, sometimes not... :) Lanefan [/QUOTE]
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