MortalPlague
Adventurer
I'm about to run a two session game as a break from our usual game, and I had a neat idea; what if the PCs have split personalities? By day they are heroes, while by night, they are villains. And neither half knows about the other one.
My plan is to start the game with them kicking down the door and finding the royal princess, tied up, with a bag over her head. What they don't know is that they're the ones who kidnapped her in the first place (though she doesn't know it either). So they rescue and return the princess, and are awarded a Barony for their efforts.
The bulk of the adventure will focus on them taking over their Barony; the castle cellar is haunted, the peasants won't work until the ogre problem is taken care of, etc. But all through it, I plan to drop little hints to their double life. Finally, at the conclusion to the second session, I want to have a dragon show up and demand to know why they didn't hold up their end of the bargain! What bargain? To bring him the princess, of course!
Has anyone got some tips for running a game like this? I'd like to keep the players in the dark as to the nature of their own villainy, but I'd like to drop subtle hints every now and then. Some ideas I've had:
Any thoughts?
My plan is to start the game with them kicking down the door and finding the royal princess, tied up, with a bag over her head. What they don't know is that they're the ones who kidnapped her in the first place (though she doesn't know it either). So they rescue and return the princess, and are awarded a Barony for their efforts.
The bulk of the adventure will focus on them taking over their Barony; the castle cellar is haunted, the peasants won't work until the ogre problem is taken care of, etc. But all through it, I plan to drop little hints to their double life. Finally, at the conclusion to the second session, I want to have a dragon show up and demand to know why they didn't hold up their end of the bargain! What bargain? To bring him the princess, of course!
Has anyone got some tips for running a game like this? I'd like to keep the players in the dark as to the nature of their own villainy, but I'd like to drop subtle hints every now and then. Some ideas I've had:
- The PC wakes up with more or less money than they went to bed with
- A villager tells one PC they saw another PC go into the woods at night
- A PC goes to bed with someone, and when they wake up, the other person has been killed
- Various villains recognize the PCs, and are confused when they attack
Any thoughts?