Raven Crowking
First Post
WizardDru, gaining levels in earlier editions of the game was certainly a major goal. Depending upon how you played those earlier editions, however, gaining levels might well have been a secondary goal (because it took so long IME, you could not use it as a primary), and level-ups didn't often mean gaining as much as they do in 3.X.
While I agree with you that there is a certain tendency to romanticize the past, I also believe that there is a certain tendency to malign the past from another quarter.
Buzz, min-maxing and rules-focusing is not roleplaying. It may well be part of character creation that leads to roleplaying, it might be a necessary adjunct to resolving roleplaying decisions, and it is certainly not the antithesis of roleplaying. You can roleplay without rules, and you can have rules without roleplaying, but a roleplaying game requires both.
RC
While I agree with you that there is a certain tendency to romanticize the past, I also believe that there is a certain tendency to malign the past from another quarter.
Buzz, min-maxing and rules-focusing is not roleplaying. It may well be part of character creation that leads to roleplaying, it might be a necessary adjunct to resolving roleplaying decisions, and it is certainly not the antithesis of roleplaying. You can roleplay without rules, and you can have rules without roleplaying, but a roleplaying game requires both.
RC