Greenfield
Adventurer
My group is currently adventuring in "The land of Dreams". We treat it like another dimension, akin to the Plane of Shadows.
The dreamlands are always in twilight, neither day nor night. If a particular section is in "nightmare mode", the sky is overcast and the wind is chill, as if it were about to rain. Happy dream state is always clear skies and pleasant weather.
For odd reasons a PC Elf in the party started having a need to sleep. He was inexperienced at dreaming (since Elves don't normally sleep), and fell prey to the Big Bad of the campaign, or perhaps one of his minions. The Big Bad calls himself the Nightmare King.
Anyway, the party can't wake the Elf up, and using various means determined that he was being held in the dream realm and couldn't escape.
That's the background.
Some of the part went after him by drinking special sleep potions. Others used Shadow Walk to shift to that plane.
So here's a question: How do spell casters recover their spells there?
Obviously, the dreamers need to wake up, which means leaving the adventure, at least temporarily.
But if people who are actually there go to sleep, what happens? Does their dream form appear? Do their dream form appear in the waking world?
Now the party fought a few battles in there and burned some higher level stuff. They decided to camp at what felt like mid day, give or take an hour, and I let the sleepers "Dream that they slept", but I'm not sure how to follow this.
Two were Clerics, and their spell recovery has nothing to do with sleep or rest. Their spells come back at a particular time of day.
But in a land where it's never sunrise or sunset, no mid-day or midnight, how does that work?
Their in game time line was that they got up and got spells (so start an hour after sunrise), used Shadow Walk that takes 1d4 hours to go to another plane (they took two hours), which sets their arrival time at something mid-morning, like 9:30 to 10:0 am.
They made their way across a lake, fighting a lake monster on the way. after reaching the far shore they fought another encounter, a hefty one. The sky is dark and cloudy, so it's definitely nightmare territory.
From there they went to a road and made a late morning camp while they waited for a whole stream of undead to pass, so call that another hour.
Traveled an hour north on that road, towards the city, then left the road and made camp, to get spells back before trying to enter a nightmare version of a city that they knew.
I see that "Make camp" time at about noon. Add eight hours of sleep and...
Well, at some point those sleeping potions should wear off. And the Clerics/Druids shouldn't really have been able to recover spells, no matter whether they were able to "sleep" or not.
The question is, if their spell recovery is tied to a particular time of the day (in a world without standardized time/clocks), and it's always twilight...?
Anyway, sorry for the ramble. What are your thoughts on adventuring in this realm, and on the issue of spell recovery in specific?
The dreamlands are always in twilight, neither day nor night. If a particular section is in "nightmare mode", the sky is overcast and the wind is chill, as if it were about to rain. Happy dream state is always clear skies and pleasant weather.
For odd reasons a PC Elf in the party started having a need to sleep. He was inexperienced at dreaming (since Elves don't normally sleep), and fell prey to the Big Bad of the campaign, or perhaps one of his minions. The Big Bad calls himself the Nightmare King.
Anyway, the party can't wake the Elf up, and using various means determined that he was being held in the dream realm and couldn't escape.
That's the background.
Some of the part went after him by drinking special sleep potions. Others used Shadow Walk to shift to that plane.
So here's a question: How do spell casters recover their spells there?
Obviously, the dreamers need to wake up, which means leaving the adventure, at least temporarily.
But if people who are actually there go to sleep, what happens? Does their dream form appear? Do their dream form appear in the waking world?
Now the party fought a few battles in there and burned some higher level stuff. They decided to camp at what felt like mid day, give or take an hour, and I let the sleepers "Dream that they slept", but I'm not sure how to follow this.
Two were Clerics, and their spell recovery has nothing to do with sleep or rest. Their spells come back at a particular time of day.
But in a land where it's never sunrise or sunset, no mid-day or midnight, how does that work?
Their in game time line was that they got up and got spells (so start an hour after sunrise), used Shadow Walk that takes 1d4 hours to go to another plane (they took two hours), which sets their arrival time at something mid-morning, like 9:30 to 10:0 am.
They made their way across a lake, fighting a lake monster on the way. after reaching the far shore they fought another encounter, a hefty one. The sky is dark and cloudy, so it's definitely nightmare territory.
From there they went to a road and made a late morning camp while they waited for a whole stream of undead to pass, so call that another hour.
Traveled an hour north on that road, towards the city, then left the road and made camp, to get spells back before trying to enter a nightmare version of a city that they knew.
I see that "Make camp" time at about noon. Add eight hours of sleep and...
Well, at some point those sleeping potions should wear off. And the Clerics/Druids shouldn't really have been able to recover spells, no matter whether they were able to "sleep" or not.
The question is, if their spell recovery is tied to a particular time of the day (in a world without standardized time/clocks), and it's always twilight...?
Anyway, sorry for the ramble. What are your thoughts on adventuring in this realm, and on the issue of spell recovery in specific?