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When to be a GM?
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<blockquote data-quote="manduck" data-source="post: 9252357" data-attributes="member: 6801718"><p>You're ready to run a game when you think it would be fun to try it. You're playing a game, not applying for a job. You don't need a certain number of years of experience or to have played a certain number of games. You don't have to submit a resume or anything. If you think it would be cool, go for it. </p><p></p><p>Don't worry about making mistakes. You'll be making mistakes as long as you run or play a game. It happens and it's no big deal. Just learn, try new things and keep going. The important thing to remember is not that you make mistakes. It's that every session you'll get better at it. You're always going to improve as long as you want to have fun with your friends and keep trying. </p><p></p><p>The big piece of advice I'll give you going in, remember that it's not "your" game, it's everyone's game. Listen to player ideas. Let them create things beyond their character sheet. Listen to what they want and work as a team. If you get stuck, it's ok to ask your table for feedback and advice. A good practice I picked up is at the end of a session or adventure, ask the table for feedback. Ask them what they liked and didn't like. What they want to see more of. The answers may surprise you and they'll always help you.</p></blockquote><p></p>
[QUOTE="manduck, post: 9252357, member: 6801718"] You're ready to run a game when you think it would be fun to try it. You're playing a game, not applying for a job. You don't need a certain number of years of experience or to have played a certain number of games. You don't have to submit a resume or anything. If you think it would be cool, go for it. Don't worry about making mistakes. You'll be making mistakes as long as you run or play a game. It happens and it's no big deal. Just learn, try new things and keep going. The important thing to remember is not that you make mistakes. It's that every session you'll get better at it. You're always going to improve as long as you want to have fun with your friends and keep trying. The big piece of advice I'll give you going in, remember that it's not "your" game, it's everyone's game. Listen to player ideas. Let them create things beyond their character sheet. Listen to what they want and work as a team. If you get stuck, it's ok to ask your table for feedback and advice. A good practice I picked up is at the end of a session or adventure, ask the table for feedback. Ask them what they liked and didn't like. What they want to see more of. The answers may surprise you and they'll always help you. [/QUOTE]
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