In Rome in particular, emergent supers could embrace gladiator inspired costuming. Maybe Super Zero is in fact a gladiator that gets powers.It struck me what would push Classical Greek/Roman/etc supers toward the tropes: if they’re all commoners. Which means that the moment they cross someone aristocratic, they’d be up ancient naughty word creek…if their identity were known. And their associates would be open to reprisals as well. That gets you secret identities and dramatic costumes in one fell swoop.
Out of curiosity, did you actually run it as a Supers game?The single best RPG campaign I ever ran was set in an expanded version of Space:1889’s world, run in HERO 4th (circa 1900) in Austin back in the 1990s. Part of why it worked so well was that I had STRONG player buy-in.
Absolutely!Out of curiosity, did you actually run it as a Supers game?
Returned to say this would be my next option after the ones I actually voted for, and for mostly the same reasons.I voted Renaissance. One, because that was the highlighted period of art--painting, sculpture and the like... where the human form took on extreme artistic importance. And superheroes (with body types and costuming) are very much about the peak human form and colorful design, so I could see people like Michelangelo painting panels of the superheroes of the time on walls and such. Second, when you think about the technological ingenuity of someone like Leonardo da Vinci and his designs of things like flying machines and armored vehicles... he's very much a potential character archetype for your Tony Starks of the world. Thirdly... Italian theater (specifically commedia dell'arte) was all about archetypical characters wearing brightly colored costumes and distinct masks, which could have easily resulted in superheroes taking and adapting those ideas into their costuming and masks as well.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.